[2.108.1] Concept Discussion: Tap Disambiguation should appear for dropped items still
I was super excited when we got the release notes for 2.108, to see that the "Acquire" screen had been removed. However, the implementation we've received should be better described as
"Mass Pickup Enabled" or "Disabled Disambiguation Menu for Items"
The problem here is the reason for which the disambiguation screen was created, was not the "Acquire" button. That button existed before disambiguation and even with it's removal, we need the disambiguation menu still.
Scenario 1: Swapping Capsules
Two people wish to swap bursters for cubes, an extremely common activity. However, they're both above the 2400 item (or 1900 for non-CORE members) count in their inventory. The standard process is:
- Person A notes the first three digits of the capsule's ID, then drops the 100 X8s.
- Person B notes the first three digits of the capsule's ID, then drops the 100 C8s.
- Person A taps the pair of capsules, the disambiguation menu appears with both capsules, and Person A selects the capsule who's ID is not the one they noted.
- Person B taps the pair of capsules, the disambiguation menu appears with both capsules, and Person B selects the capsule who's ID is not the one they noted.
The key points here are that each person can only pick up one capsule, but both capsules are on top of one another, because the people dropped their capsules at the same time. Before Disambiguation, the only way for this to work was for people to walk 20-40m apart and drop the capsules, because they couldn't know which one they'd be picking up.
Scenario 2: Inconsistency will lead to creativity
The disambiguation menu does appear but only when there's items vs portals. It will lead to players feeling compelled to move to portals to swap capsules. This is similar to the "Players must walk 20-40m apart" which almost defeats the purpose of having the tap disambiguation menu.
Scenario 3: Many Item Drops
This one is more of a question for performance. If I drop 600 items on the ground, then someone taps them all once, what is the performance impact. Will the game cause issues for having that many items dropped for a 'mass pickup'? We've already begun to see issues with people getting hundreds of retry errors. This can't be good for the performance of the system.
The most common player to player item transfers in modern Ingress are single capsule swaps, often with an exchange. Unless the goal is to encourage mass drop, mass pickup of items (in which case, we need the "Drop 1" button to show more than a single item) then the tap disambiguation method should continue to appear for items, not just when a portal is involved.