Gameplay Suggestion: Artillery
I really like the game and I have played it for a long time. It does however feels like it is dying. There is less and less to do if you are not able to travel big distances. Plus driving a car for long distances just to play game is not very ecofriendly.
Red portals are not really cutting it too.
I am not sure if Devs are reading forums or if there is really any capacity to do any futher game play development.
I have an idea that could potentially make game quite a lot more interesting. I thought if he had some sort of artillery/launcher module for portal, it could spice things up.
Let's say, the module could launch bursters and maybe Ultra strikes. You can either launch 1 item imediatelly or keep adding (with a cooldown of some sorts) bursters and then launch all at once. You could even have a module to extend load capacity of the artilery. The portal with loaded burster would light up on a map to indicate that it is being used as artillery, so counter strike could be done.
Upon destruction, loaded portal could even damage near by friendly portals. Maybe chai reaction would not be as demanding on the server.
Shooting distance would be dictated by portal level and link boosters minus some percentage penalty for artillery range.
As for defence, maybe there could be another module to **** down incoming projectiles. Maybe it could use XMP or bursters as antiair ammo.
This would give people something to do. Ingress could be once a gain a reason to go for a walk.
I am sure someone would polish the idea up.
What do you think?