Retiring Quantum Capsule [Discussion]

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  • jsylvisjsylvis ✭✭✭✭

    You're under the delusion they'd actually implement any sort of usable feedback.

    Were you not around for the summarily-ignored feedback during the first couple iterations of the store?

  • Una pésima idea el eliminar las cápsulas en mi caso las uso para duplicar llave y dispersores 8 lo único que hará esto es el dificultar aun más las grandes op al ser más difícil el conseguir llaves, y su intercambio limpio, con esto lo único que fomentará será que aparezcan más fly por ente el tráfico de llaves conseguidas con movimientos FAKE y ni hablar de las op que se armaran a puro volador

    Gracias Ingress por cagarla nuevamente

  • While also walking 8km


    If they changed Quantum capsules into needing X number of hacka per transaction and had kinetic capsules requiring x amount of movements they'd be keeping the game mobility challenged friendly, and rural player friendly.

  • jsylvisjsylvis ✭✭✭✭

    Just like last time, there's a totally coincidental subpar alternative in the store.

    At least this time they're not pretending it's just coincidental.

  • Wishlist for recipes for KC:

    Portal keys duplication

    Media duplication

    Lower tier mods creation (Eg. 10 VR mods to 20 C mods for engineer)

    XMP creation (Eg. 40 Xmp level 4 and above for 4 XMP level 8)

  • Just one more in a long series of bad decision on the part of Niantic. Kinetic Capsules suck. They require an inequitable amount of gear. Why in the world does Niantic keep making the game more frustrating and harder to play. It's like they dislike their customers.

    Niantic stopped the replication of high level gear "in the name of bringing fairness to the game." That was a load of ****. They almost immediately started selling gear in the store. This is no different. Kinetic Capsules suck. They require an inequitable amount of gear to generate higher level gear. The same morons that touted the removal of Quantums "in the name of bringing fairness to the game" are screeching their catcalls and will again be duped. KC's make generating gear more difficult which Niantic sees as a means to an end, i.e., pushing folks to BUY more gear.

    Strategically using QC's is part of my game play - and no, not backpacking. Getting close to time to delete this app.

  • BreenzyBreenzy ✭✭✭✭

    I'd like to add, I think key duplication should be permantly removed, but if Niantic insist on having it, limit it to 1 key dupe program running at a time, limit 1 key created per program, a large key investment up front, (put in 10 keys, get 11 out for +1 keys) and also burn a VR mod.

  • So, I have more than 50 Quantum Capsules in my scanner!!!


    And that means, I'll get more than 50 Kinect Capsules and more 100 Kinect Capsules?


    And now, they were actually turned Quantum Capsules into Kinect Capsules on my scanner?


    I love it!!!🥰🥰🥰 BRING IT ON!!!

  • tp235tp235 ✭✭✭✭

    I would love a program like this.

    2000RLA+6881km=1VRLA

    You're the agent to try this, right?

    Well, one request to Niantic, to counter the ugly real items coming from Pokémon GO (the device that makes your smartphone pendulum forever), is for players who have no constant AP increase without GPS movement, even if they are linked to Google Fit, etc. I would like to see the kinetic program not increase the distance.

    At any rate, currently, if I spend a day riding a forklift in a warehouse at work, the program is complete.

    Frankly, I can't say this is healthy.

    I would expect the program to be completed with the right exercise.

  • GrogyanGrogyan ✭✭✭✭✭

    Much like the arguments for other items.


    There are new mechanisms being worked on, including a task system.

    Not inconceivable that a task could mean, Complete 50 Ultra Link Amp Kinetic Capsules, rewarding 1 VRLA


    Other tasks are plausible, to aid you to play Ingress more effectively.


  • It will be cool if we will have new item - KINETIC QUNTUM CAPSULE, which will be as typical Quantum with 95 items in it, but new item will be only then agent go 10 (+-) kilometres. If in capsule less when 95 items - it don't work. Also 1 agent may have only 7-10 KQ capsules, working together in the same time. That are you think about it?

  • jsylvisjsylvis ✭✭✭✭
    edited January 2023

    Short memory, eh? It's fine; Reddit remembers: https://www.reddit.com/r/Ingress/comments/cqr5ci/niantic_has_decided_to_double_the_price_of_all/ Heck, that wasn't even the first nerf: https://www.reddit.com/r/Ingress/comments/477xt8/mufg_interest_rates_may_be_tied_to_item_rarity_now/

    Back around the time they nerved VR duplication, they also doubled the price of frackers. "Nerfing QCs" stated excuse was to "stop rampant abuse of backpacks"; the store was totally coincidental, bro. It was as believable then as it is now.

  • GrogyanGrogyan ✭✭✭✭✭

    I do not know what @NianticBrian's logic is on this.

    But it MAY, be part of the thinking of how to reduce lag in the game. Which is a major pain point. However, I just don't know.

  • I want new programs for kinetic capsule to “cook” vr mods (vrs, vrhs, vrmh) to 3 same type common mods

  • GrogyanGrogyan ✭✭✭✭✭

    Lag in the game has been a major problem for as long as I can remember.


    A lot of time has been spent on it.


    To the extent that, the belief that the lag was due to the spaghetti code of the old server and client. And with the migration to that, should have improved it. It did, marginally, but created more problems.

  • NysyrNysyr ✭✭✭✭
    edited January 2023

    I'm cool with retiring QC so long as I can duplicate keys I want. It'd be great if I wouldn't need to keep so many keys and I could just selectively walk them when I need them. I might actually have space to play, instead of 2700 OPs keys taking most of my space.

    Medias a tricky one, if we can't get a media recipe... Invest in toast stocks.

    Get walkin, cargressers.


  • jsylvisjsylvis ✭✭✭✭
    edited January 2023

    I'm not convinced a lot of time has been spent on it.

    The almost complete stagnation of Ingress development from the point Niantic was spun off of Google would imply the resources that actually cared about Ingress didn't come with.

    Since 2015, we've had... what? The store and the beginning of its myriad cash grabs, e.g. Frackers and Key Lockers? The Lawson cubes that became hypercubes?

    As far as new functionality goes, we've had... what, basic API access with CORE, relatively recently? The currently-pointless "machina" blocker generation using some background generation like the thing whose processing cost they're complaining about? It's hard to think of anything beyond the utter tire fire that is Prime and its mysteriously-multi-year basic chat bugs and usability issues.

    We've had [10-year-old feature requests lists](https://www.reddit.com/r/Ingress/comments/1f6nap/ingress_feature_wishlist/) they could have drawn from at any point.

    We've had [3-year-old examples](https://www.reddit.com/r/Ingress/comments/d06c41/called_it_impossible_event_designed_to_make_moy/) of similar cashgrabs and negative feedback, also ignored.

    We've had [3-year-old feedback requests for earning back those store ratings](https://www.reddit.com/r/Ingress/comments/et5gij/recent_niantic_survey_asked_what_could_we_do_to/) that were similarly largely ignored.

    And with all of this... still no real content.

    I dunno, man, I have a hard time believing they've spent a lot of time on anything.

    Edit: Ah, even more examples: https://www.reddit.com/r/Ingress/comments/9uglr3/ingress_has_gone_pay_to_win_item_bundles_in_the/

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