[FEATURE REQUEST] Kinetic Capsule - Finer Controls
Being able to choose which levels of items I want to contribute to a capsule would be really helpful.
Currently the system just uses your lowest level items first, which is good in theory, but i frequently find myself having an excess amount of higher level resonators L6/7 that i would rather burn before my L4/5 which I may only have a smaller amount of.
Adding an ability to tap on the input item and adjust the counts.
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I agree, I end up putting low level resos in a cap so they don't get selected. But it's a pain, being able to select would be great.
It's amazing how so many people complain about every new feature that shows up. Take me back to the days when it was super basic and easy to use. Now it's just confusing and scares off new players.
I like the feature, I just think it could be improved.
just put your r4 /r5 in capsule ?
Sure, but that is very tedious.
The ability to cancel an already running kinetic program would be good.
Why though?
There was an instance recently when the game lagged when I was selecting a kinetic program to run.
When the lag went, a program I didn't select was running - with no way to cancel it.
Put the stuff you want to save in a regular capsule or Qcap before running the Kcap.
This is a good suggestion. I know you can just put your lower level resos in a capsule so they won't get selected when you want to start a new kinetic program, but I feel it's so tedious. It would be so much better if you could just select which resonator you want to burn before starting a new program.
Obviously this is possible, but it's just annoying to have to do.
Definitely would make things easier for me to manage my inventory.
Fingers crossed that it is something that will be implemented in Yr 10
Typically I have far too many R5s and not enough R4s so it would be nice. Otherwise start it at R3s and burn those useless slackers up.
This would indeed be a good adjustment i now just put them in a capsule which is tedious esp when you need to be fast. Another request (don't wanna hijack this thread but also not start a new one) when a capsule is ready to be claimed you can't see what you are going to claim unless you renamed the capsule. Having a few in your inventory you might claim a wrong one while doing some op.
They should change the reuirment from specifix gear to just use x amount of normal, use x amount of rare etc and let us build everythink. Current recipes are conpletly useless.