We have seen through the last two years, that a host of changes have increased players obsession with layering, with faster key hacking being a clear component of this, blatantly obvious to anyone who actually looks objectively at the game.
It is not at all obvious to me in my play area, which is why I'm so puzzled by you making this assertion over and over again.
I'd love to see you produce some objective data rather than subjective analysis although I understand that's essentially impossible. Even if it was, it would likely be impossible to tease out the cooldown change from other changes (reduced player count, reduced player activity, reduced willingness to interact with other players in-person.)
I don't see where the longer cooldown helps the "pace" of gameplay in a positive way. On the other hand I don't see where it affects gear much either, only keys. Gear you can get spread out over more than one portal so you don't have to wait on cooldown so much, keys are portal specific.
With the 90 second cooldown you could use 2 rare multihacks and get 16 hacks in 30 minutes. With glyphing that would net you ~30 keys, plenty for pretty much any fielding op. With the longer cooldown you have to wait 45 minutes through the first RMH, then add the heatsink to reset the portal and sit there another 20 minutes to finish farming. Getting keys to a spine instead of the anchor? 90 seconds wait wasn't too bad if you didn't get two keys on a single glyph, now you have to wait around twiddling your ... thumbs.
@Hosette mentioned that rural area may not have enough players to make level 8 portals, and that affects their gear in relation to the level of gear they can get, but the cooldown doesn't affect output. Whether you have one portal in a whole town or 200 in a single park, cooldown doesn't change the quality or quantity of gear you get.
Excuse me! It's not like our group never tried taking down a strategic portal/anchor only to find out that it was placed in a restricted area and only accessed by company employees. That anchor stopped us from making 20+ layered fields. Did try doing it legally, but we don't know anybody in the company. Wouldn't trespass just for the sake of this game. Anyway, we were able to make another field engine by pivoting after that experience :)
You could just change your fielding playstyle to be less dependant on layering.
Or use VR hack mods.
Or bring other people.
Or make less layers.
Or any combination of the above.
People did layers when the cooldown was 5 minutes, it's not impossible at 3 minutes. Will it take longer? Yes. So should we just make it so there's no cooldown?
The amount of AP you earn per hour will be lower, so what.
Less MU gained per op, who cares.
There's no ending to Ingress, there's just tomorrow to do it all again.
We have seen through the last two years, that a host of changes have increased players obsession with layering, with faster key hacking being a clear component of this, blatantly obvious to anyone who actually looks objectively at the game.
Maybe, just maybe, restricting travel might have caused people to look for ways to enjoy the game differently
Question on bringing more people to a group. How do you suggest an agent avoid ego, drama, and mind games? It's one of the main reasons we avoid TG, Discord, Slack, etc.
Turn your car off while waiting. Saves even more environment.
Buy an electric car. No idling.
Walk. Even better.
The fact that you'd attempt to "enviro-shame" people because of a completely optional mobile phone game is not only absurd, but it's actually counter-productive to the discussion AND environmental concerns.
It's actually part of why I hate cargressing, and primarily play on either on foot or an electric scooter (charged with renewable power). The only time I usually get in the car is to go somewhere adventurous like a mountain hike trailhead, or to clear the boring "Oh look the same field again" layers that pop up over my normal play region over and over, by someone who only ever cargresses.
Yeah but this guy having an aggro about it, you can't attack other people for what is reality. The push for multimodal networks is also retrofitting existing road corridors. That's perhaps a harder task because it involves meeting current standards which might not be possible without purchasing buildings or ROW.
You can't just snap a finger and think the dependancy on vehicles is going to be gone. That's what frustrates me with any kind of environmental discussions. It's called sustainability because there's no actual action done.
I'm fine with the cooldown rates going back, bring it on. I don't see why people are getting their knickers in a twist over this, there really are some whiners out there.
I miss the days before frackers and glyphing, where we had to organize ourselves to farm anything usable.
Honestly, I'd accept 90s cooldown, if they ditched glyphing. Frackers wouldn't be anywhere near as effective but you'd still get a decent number of hacks out of it to offset the cost.
Glyphing is great for people who are movement poor, but it really makes it hard to do things in the spirit of the game when the most effective way to farm is to stand still.
All the talk about communities and farms seems completely irrelevant for the vast majority of players who live in places where it is impossible to gather a group of 8 agents of one faction.
I agree with this... I remember just after glyphing was introduced, a walking farm I attended was anything but. *Effective* walk farming went from an enjoyable social part of the game, to silent farms with preoccupied agents stopping every few moments in silence. :/ But you had to glyph at least a little bit to get similar pre glyph amount of gear back.
Comments
If you really wanna get rid of perma fields and big layers then introduce new or additional scoring metrics.
As is you win cycles by putting up MU. Hard to get mad about people scoring. They're doing what the game tells them to do.
@Perringaiden writes:
We have seen through the last two years, that a host of changes have increased players obsession with layering, with faster key hacking being a clear component of this, blatantly obvious to anyone who actually looks objectively at the game.
It is not at all obvious to me in my play area, which is why I'm so puzzled by you making this assertion over and over again.
I'd love to see you produce some objective data rather than subjective analysis although I understand that's essentially impossible. Even if it was, it would likely be impossible to tease out the cooldown change from other changes (reduced player count, reduced player activity, reduced willingness to interact with other players in-person.)
I don't see where the longer cooldown helps the "pace" of gameplay in a positive way. On the other hand I don't see where it affects gear much either, only keys. Gear you can get spread out over more than one portal so you don't have to wait on cooldown so much, keys are portal specific.
With the 90 second cooldown you could use 2 rare multihacks and get 16 hacks in 30 minutes. With glyphing that would net you ~30 keys, plenty for pretty much any fielding op. With the longer cooldown you have to wait 45 minutes through the first RMH, then add the heatsink to reset the portal and sit there another 20 minutes to finish farming. Getting keys to a spine instead of the anchor? 90 seconds wait wasn't too bad if you didn't get two keys on a single glyph, now you have to wait around twiddling your ... thumbs.
@Hosette mentioned that rural area may not have enough players to make level 8 portals, and that affects their gear in relation to the level of gear they can get, but the cooldown doesn't affect output. Whether you have one portal in a whole town or 200 in a single park, cooldown doesn't change the quality or quantity of gear you get.
https://www.youtube.com/watch?v=FNPf9KkL-ik
Wanna play? I heard that Nintendo is going to reboot Kirby's Return to Dreamland for Switch :)
Excuse me! It's not like our group never tried taking down a strategic portal/anchor only to find out that it was placed in a restricted area and only accessed by company employees. That anchor stopped us from making 20+ layered fields. Did try doing it legally, but we don't know anybody in the company. Wouldn't trespass just for the sake of this game. Anyway, we were able to make another field engine by pivoting after that experience :)
You could just change your fielding playstyle to be less dependant on layering.
Or use VR hack mods.
Or bring other people.
Or make less layers.
Or any combination of the above.
People did layers when the cooldown was 5 minutes, it's not impossible at 3 minutes. Will it take longer? Yes. So should we just make it so there's no cooldown?
The amount of AP you earn per hour will be lower, so what.
Less MU gained per op, who cares.
There's no ending to Ingress, there's just tomorrow to do it all again.
@Perringaiden
We have seen through the last two years, that a host of changes have increased players obsession with layering, with faster key hacking being a clear component of this, blatantly obvious to anyone who actually looks objectively at the game.
Maybe, just maybe, restricting travel might have caused people to look for ways to enjoy the game differently
Question on bringing more people to a group. How do you suggest an agent avoid ego, drama, and mind games? It's one of the main reasons we avoid TG, Discord, Slack, etc.
Ahem. Every bit helps.
Incredible that someone seemingly as progressive as yourself would encourage increasing one's carbon/environmental foot print :/
Turn your car off while waiting. Saves even more environment.
Buy an electric car. No idling.
Walk. Even better.
The fact that you'd attempt to "enviro-shame" people because of a completely optional mobile phone game is not only absurd, but it's actually counter-productive to the discussion AND environmental concerns.
I'm still waiting to see a list showing the numbers of cities over 100k population that are permanently fielded vs non permanently fielded.
I'd be interested as well. Bakersfield, CA has been mostly perma-fielded for well over 6 years.
If you have to attack other people for your thoughts, it's probably not a well thought out idea.
and especially why is it a concern now versus the 9 years it has existed
Carbon footprint isn't anything new.
It's actually part of why I hate cargressing, and primarily play on either on foot or an electric scooter (charged with renewable power). The only time I usually get in the car is to go somewhere adventurous like a mountain hike trailhead, or to clear the boring "Oh look the same field again" layers that pop up over my normal play region over and over, by someone who only ever cargresses.
Yeah but this guy having an aggro about it, you can't attack other people for what is reality. The push for multimodal networks is also retrofitting existing road corridors. That's perhaps a harder task because it involves meeting current standards which might not be possible without purchasing buildings or ROW.
You can't just snap a finger and think the dependancy on vehicles is going to be gone. That's what frustrates me with any kind of environmental discussions. It's called sustainability because there's no actual action done.
Picture title: if only APPLE would listen :)
Translation of the quote from the picture: Thank you all for your petitions and requests! Based on them, I am proud to present you the IPHONE 7
😂
I'm fine with the cooldown rates going back, bring it on. I don't see why people are getting their knickers in a twist over this, there really are some whiners out there.
+100, LMAO I haven't seen this one before.
Considering the fact that level 5 xmps seem weak, they do get the job done.
Eventually.
Just a matter of what you farm, how you farm it, and how to maximize their usage.
When I started playing Ingress there were may be only a handful of portals in the entire city.
Players worked together, to farm together.
I miss the days before frackers and glyphing, where we had to organize ourselves to farm anything usable.
That's something that seems to have been forgotten in the last couple of years.
The 3 min cooldown now is fine. People just need to settle down, and plan ahead.
Australia unfortunately we have to drive long distances for play.
Texas is 700,000 square kilometres in size.
Western Australia. 2.6 million square kilometres...
Yeah but when you're driving to North West Cape to hack keys, you don't worry about the car idling for 2 extra minutes...
I wonder if removing frackers and ITOs would encourage more team work instead of solo play.
Getting a good walking farm going was always good.
I miss the days before frackers and glyphing, where we had to organize ourselves to farm anything usable.
Honestly, I'd accept 90s cooldown, if they ditched glyphing. Frackers wouldn't be anywhere near as effective but you'd still get a decent number of hacks out of it to offset the cost.
Glyphing is great for people who are movement poor, but it really makes it hard to do things in the spirit of the game when the most effective way to farm is to stand still.
Before the Drone, and when there was a lot more players on both factions, we often had fracker farms with ITO mods.
All the talk about communities and farms seems completely irrelevant for the vast majority of players who live in places where it is impossible to gather a group of 8 agents of one faction.
Have you tried farming with a temperature of zero degrees celsius?
I agree with this... I remember just after glyphing was introduced, a walking farm I attended was anything but. *Effective* walk farming went from an enjoyable social part of the game, to silent farms with preoccupied agents stopping every few moments in silence. :/ But you had to glyph at least a little bit to get similar pre glyph amount of gear back.
Personally no, but I do have ingress gloves for when it gets real cold.
Same gloves as else where where players play at sub zero C regularly
You can also buy them Niantic Supply