Lunar seas Science Research Discoveries
Copernicus (crater), Grimaldi (crater), Kepler (crater), Mare Crisium, Mare Fecunditatis, Mare Humorum, Mare Imbrium, Mare Nectaris, Mare Nubium, Mare Serenitatis, Mare Tranquillitatis, Mare Vaporum, Oceanus Procellarum, Plato (crater), Tycho (crater)
This, I think, is where games could come in. Reading Roving Mars, Professor Steve Squyre's book about the Spirit and Opportunity rovers, I was fascinated by how much of NASA's thinking revolves around payloads.
Payloads are the start and the end of it: how much can we afford to send somewhere, and once we know what that figure is, what can we do within that? What kind of science can we afford in terms of weight? What - perhaps - what kind of art can we afford? Imagine a game about making decisions about this sort of stuff, going through missions, balancing science and art and getting the figures to add up. Or imagine going off-grid and smuggling. How small can we make our idea of the moon? How compact can we make our sculpture? Where to keep them secret? What do we want our art to say, who do we want it to speak for? Who gets to make it and where do we want it to end up? How are we going to avoid getting caught? maybe this is over the limit, but in ingress anything can happen.