Seeing as I cannot possibly get to Munich or Japan for these on site events, I can only go on with the fact that during these times, in my region lag still continues.
It isn't a capacity issue.
New Zealand works on the SEA server, same as Japan.
1) Introduce a form of unbounded but logarithmic scaling to abilities tied to levels and/or recursions. This would make the end-game a never-ending chase for more power, but in a way that is ultimately limiting.
2) Introduce cross-pollination between games, like they do with the assassins creed and farcry series from ubisoft. Some kind of special, but not insanely crazy way for people in pogo to get a unique or decent-ish non-unique thing with a niantic spin (not just character clothing which has no impact on gameplay), and vice versa. This would attract players in each game to at least try out the other game for the opportunity to get things that can't be gotten any other way.
3) Fix lag and processing issues. Nothing turns people off faster than "it's not working". I don't believe it's impractical to run sub 2000 line intersection checks in realtime with data structures available for optimization.
4) I think pogo is making bank off remote raid passes. Ingress CORE is nice, but it's not that same quality of micro-transaction bait. There has to be something that makes people feel value and vested in the state of the portal network more than just "it's mine" or "i scored some mu". The changes to the decay rate are nice features, but maybe something similar to gyms or raids where certain portals required more active involvement from remote players more than just battle beacons and recharging. Something which would be that $1 token to participate, but which has a sufficiently valuable outcome that the fight makes it worthwhile. Maybe if a certain kind of battle beacon could be queued up, and anyone from anywhere can contribute to fighting over it remotely, with all of them browsed from a central list, sortable by distance or other features... I pitched the idea a while ago that participation in portals should pay XM kickbacks or something, so that holding portals becomes worth more than just the AP grind of build it, let it die, build it, let it die, etc. Maybe something like "this portal has sat in ENL/RES hands for so long that the hack output has crystalized into higher quality, numeracy, and distribution", that holding it or taking it out become worth more in an ongoing way more than just holding territory or scoring a baf.
And much more content to go against the other faction should exist aswell, some planned some random, here some ideas:
(The one you mentioned) King of the Portal - the longer a faction has domain over a portal, the stronger the hack output towards ONLY the said faction, to invite the opposing faction to challenge it and break it.
Random Hacking Races - during the next X hours in this specific region, the faction that hacks the most portals (both dronelink and physical) get some kind temporary boost. Glyphs are advised as they give more points, etc,etc,
The same could be applied to fields and link races, popping randomly from time to time and with some warning beforehand to allow players to prepare.
Mass Portal Destabilization - for unknown reasons, portals became very reactive and are attacking randomly and decaying faster, players need to build fields over them to stabilize them, once stabilized, it counts 1 point per portal towards your faction (once a portal is stabilized for the first time in the time of the event, building more fields, by either teams, wont count towards portal score), in the end of this random event, which could be also warned beforehand, the winning faction could get a point towards the "Stabilizer" Medal
I feel like more engaging gameplay, apart from what we have now, that could vary from time to time, would bring a uprising of players, RIVALITY BRINGS THE NECESSITY TO WIN, but only if it is palpable and visible, whoever gets more MU's is the main objective WORLDWIDE, but seeing people with onyx "Stabilized" medals in your country, who has the longest portal running and where it is, who is the better hacker, it makes people want to be the best, and we could get some region/city/country objectives, in the form of random events like those I mentioned and much more.
The problem with some of these ideas is that they benefit people who are already hooked on the game. The real question is how does Niantic bring NEW people to the game and get them hooked as well?
Maybe it would be good to know, how the teams could marketing them selfs local.
We have an university nearby where I live, it would be an easy thing to just print out qrcodes on cards and give them out to students. But if niantic could maybe give us prints that would be ok to print, it would be a good thing. Or at least give some guidelines what would be ok for us to create.
There wouldnt be a storm of new players, but ONE new agent that reaches like level 14, would definitly mean at least 3 more agents, since the new agent often has friends.
The problem with gaining advantage from rent is that you generate a "Runaway Leader" effect. Once someone dominates enough, they can never be defeated because they gain more advantage from being the leader, making it harder to replace them the longer they aren't replaced.
I feel like this can be handled in a sort of jedi vs sith way. If the payoff for rent allows people to have extra XM for keeping their portals up, the surrounding rival portals could experience a proportionate boost to their weapon payout. So the tools to **** the king would be there... but you have to be willing to pick them up and use them. 444383e1-b0d7-4c69-ac3f-0612cabca4b6
Comments
In scoring cell NR02-GOLF-12, 36 out of the top 100 agents have CORE.
In my cell there aren’t even 100 players on the leaderboard. :/
The amount of dev, they must have one guy, part time.
Still waiting for all the new gameplay features available once the game is moved over to the new backends.
Make him implement a fix for the damn latency. Everything else is not important
They can't, it is a Niantic Lightship problem. That lag exists even with pogo
Capacity problem. During the last anomaly the problem was non existent. They can fix it for everyone right now if they wanted.
Seeing as I cannot possibly get to Munich or Japan for these on site events, I can only go on with the fact that during these times, in my region lag still continues.
It isn't a capacity issue.
New Zealand works on the SEA server, same as Japan.
Well the latency is an ongoing issue. During anomaly play I experienced none, as the players on site didn’t.
so they can fix it by pushing capacity. It isn’t a sustainable fix however.
😂
https://support.google.com/googleplay/android-developer/answer/11950272?hl=ru
️
By the way, a good idea for Niantic - make the game in Russia and linking through Russia paid
Link through Russia and Belarus - 10 CMU
Putting a resonator in the desired portal - 1 resonator / 1 SMU, etc.
Che, "dance so with the music" :)))
1.) Address and solve the game lag/latency.
2.) Discourage the culture of toxicity like stalking ( physically and virtually) that targets new players
3.) For Niantic to finally listen to its existing player base.
1) Introduce a form of unbounded but logarithmic scaling to abilities tied to levels and/or recursions. This would make the end-game a never-ending chase for more power, but in a way that is ultimately limiting.
2) Introduce cross-pollination between games, like they do with the assassins creed and farcry series from ubisoft. Some kind of special, but not insanely crazy way for people in pogo to get a unique or decent-ish non-unique thing with a niantic spin (not just character clothing which has no impact on gameplay), and vice versa. This would attract players in each game to at least try out the other game for the opportunity to get things that can't be gotten any other way.
3) Fix lag and processing issues. Nothing turns people off faster than "it's not working". I don't believe it's impractical to run sub 2000 line intersection checks in realtime with data structures available for optimization.
4) I think pogo is making bank off remote raid passes. Ingress CORE is nice, but it's not that same quality of micro-transaction bait. There has to be something that makes people feel value and vested in the state of the portal network more than just "it's mine" or "i scored some mu". The changes to the decay rate are nice features, but maybe something similar to gyms or raids where certain portals required more active involvement from remote players more than just battle beacons and recharging. Something which would be that $1 token to participate, but which has a sufficiently valuable outcome that the fight makes it worthwhile. Maybe if a certain kind of battle beacon could be queued up, and anyone from anywhere can contribute to fighting over it remotely, with all of them browsed from a central list, sortable by distance or other features... I pitched the idea a while ago that participation in portals should pay XM kickbacks or something, so that holding portals becomes worth more than just the AP grind of build it, let it die, build it, let it die, etc. Maybe something like "this portal has sat in ENL/RES hands for so long that the hack output has crystalized into higher quality, numeracy, and distribution", that holding it or taking it out become worth more in an ongoing way more than just holding territory or scoring a baf.
And much more content to go against the other faction should exist aswell, some planned some random, here some ideas:
(The one you mentioned) King of the Portal - the longer a faction has domain over a portal, the stronger the hack output towards ONLY the said faction, to invite the opposing faction to challenge it and break it.
Random Hacking Races - during the next X hours in this specific region, the faction that hacks the most portals (both dronelink and physical) get some kind temporary boost. Glyphs are advised as they give more points, etc,etc,
The same could be applied to fields and link races, popping randomly from time to time and with some warning beforehand to allow players to prepare.
Mass Portal Destabilization - for unknown reasons, portals became very reactive and are attacking randomly and decaying faster, players need to build fields over them to stabilize them, once stabilized, it counts 1 point per portal towards your faction (once a portal is stabilized for the first time in the time of the event, building more fields, by either teams, wont count towards portal score), in the end of this random event, which could be also warned beforehand, the winning faction could get a point towards the "Stabilizer" Medal
I feel like more engaging gameplay, apart from what we have now, that could vary from time to time, would bring a uprising of players, RIVALITY BRINGS THE NECESSITY TO WIN, but only if it is palpable and visible, whoever gets more MU's is the main objective WORLDWIDE, but seeing people with onyx "Stabilized" medals in your country, who has the longest portal running and where it is, who is the better hacker, it makes people want to be the best, and we could get some region/city/country objectives, in the form of random events like those I mentioned and much more.
The problem with some of these ideas is that they benefit people who are already hooked on the game. The real question is how does Niantic bring NEW people to the game and get them hooked as well?
Im sure you find a larp troupe in the SF bay area and willing to pay them even mid four figures, that would be win win.
Maybe it would be good to know, how the teams could marketing them selfs local.
We have an university nearby where I live, it would be an easy thing to just print out qrcodes on cards and give them out to students. But if niantic could maybe give us prints that would be ok to print, it would be a good thing. Or at least give some guidelines what would be ok for us to create.
There wouldnt be a storm of new players, but ONE new agent that reaches like level 14, would definitly mean at least 3 more agents, since the new agent often has friends.
Bounty boards
Love em or not.
Is a bounty board like the Pokémon GO tasks? Or something else?
The problem with gaining advantage from rent is that you generate a "Runaway Leader" effect. Once someone dominates enough, they can never be defeated because they gain more advantage from being the leader, making it harder to replace them the longer they aren't replaced.
I feel like this can be handled in a sort of jedi vs sith way. If the payoff for rent allows people to have extra XM for keeping their portals up, the surrounding rival portals could experience a proportionate boost to their weapon payout. So the tools to **** the king would be there... but you have to be willing to pick them up and use them. 444383e1-b0d7-4c69-ac3f-0612cabca4b6