attacking portals - what do all the numbers mean? ?
What do all the numbers mean when attacking portals? AP is clear, but what are
* the white percentages
* the yellow percentages with triangle
* the negative red percentages?
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What do all the numbers mean when attacking portals? AP is clear, but what are
* the white percentages
* the yellow percentages with triangle
* the negative red percentages?
Comments
White percentage: damage done to a resonator (rounded to the nearest integer, minimum 1)
Yellow percentage: damage done to resonator with a critical hit (critical hits destroy mods)
Red percentage: damage done to you
screenshot place looks very familiar to me 😃😃😃
Though it is correct that critical hits destroy mods, as far as I know only critical hits to the center of the portal counts, and not critical hits on the resonators.
In fact, the maximum probability for dropping mods is by attacking exactly at the center of the portal, since the probability of getting a critical decays fast with distance.
For the same reason (i.e. maximizing probability of getting a critical hit) Ultrastrikes works better than XMPs.
I don't think this is accurate. I always 'max charge' low level xmp's to destroy shields.
That's because "max charge" increases the probability of getting a critical hit (up to +20%). Many people think that the charge (directly) increases damage, but to be accurate it just increases critical probability (and thus increases damage on average).
Ultrastrikes have a greater baseline critical hit probability than XMPs with the same distance to target, item level and charge level, and thus works better for destroying mods. Their only downside is that they are more rare than XMPs, but that's not too much of a problem for most of the players.
Of course with low level shields and low level resonators most of the time you're faster just by destroying the resos with XMPs instead of destroying the mods first.
My personal experience contradicts this.
I've seen 0, 1 or 2 resonators show critical hits.
Why would more than 1 show critical if it's only the portal center? Why not show all if it's only the portal center? Why not show on the portal itself instead of the resonators?
I've seen mods being knocked off with no crit indication (confirming that the center is indeed a Hotpoint), but I've never seen more than 1 mod being knocked off from a single ultrastrike if no resonators were hit.
I may have been unclear.
In order to destroy mods you need a critical hit on the center of the portal (at least one crit per mod, possibly more than one crit per mod if they have stickiness), meaning that critical hits on resos DO NOT destroy mods.
Resos can still receive critical hits, but not from attacks to the center of the portal.
In other words, a (fully deployed) portal has NINE possible targets: the eight resonators and the center of the portal. Of course with a single XMP/US you can hit multiple targets on a single portal, with damage and crit probability which scale with distance from each target.
Resonators receive direct damage from XMPs and USs based on the distance of the player to each resonator. You can crit on them and the crit probability depends on, among other things, the distance to the resonator. Those crit, as I said, DO NOT destroy mods. Those crit DO appear on the scanner as yellow numbers.
The center of the portal cannot take damage (the energy of the portal is the sum of the energy of the resonators), but you can crit on it, and a critical hit has a certain probability to destroy a single mod (should be 100% for mods with 0 stickiness). The crit probability depends on, among other things, the distance to the center of the portal. Those crit DO NOT appear on the scanner: you can only see the mod destroy animation.
Hope I've been more clear now.
This is one of those things where everyone has a theory, and no-one has confirmation or proof.
The only confirmation we've ever gotten is that critical hits form some relationship to mod destruction, from a Japanese dev interview.
If you are talking about the same interview I read, i.e. the interview with Kei Kawai, it seems to me that almost everything I said is confirmed in that interview.
Maybe the only thing which is not explicitly said (and please, correct me if I'm wrong) is that mods get destroyed by crits on the center of the portal and not by crits on the resos, but those two conjectures can be easily tested by 1 - firing low level US on the center of a portal with well-spaced resonators and look if mods get destroyed without even damaging the resos, and 2 - firing low level US on a resonator of a portal with well-spaced resonators and look if at the, say, tenth crit on the reso the mods are still present.
The other things I said are:
1 - USs have a greater baseline critical hit probability than XMPs;
2 - Critical hit probability decrease with distance from the target;
3 - Mods get destroyed by critical hits (and I added, on the center of the portal);
4 - Mods without stickiness require only a single critical hit.
Did I forget anything?
Each of this sentence is backed up by the interview with Kei Kawai (unless I misinterpreted something).
Of course I'm assuming that game mechanics regarding crits and mod destroying haven't changed in seven years, which is a big assumption but I think it is plausible.
It's an example of communication where the presentation is executed in a manner that the overall point is completely lost. I wish they would aggregate the numbers on the server side and present them on the side in the scanner as visual sliders or gauges instead of spamming the main view with a wall of animated numbers/percentages that is mainly just confusing and distracting.
Maybe I wasn't clear enough.
My point was that mods can be destroyed without hitting the center, only hitting resonators.
I was able to knock all mods off a portal that had just 1 resonator in range of my L8 XMP.
All your other points I agree on
You had only one resonator in range of your XMP8 but not the center of the portal, did I understand correctly?
Correct.
I will do more extensive tests. Thank you for your feedback!