[Feedback] Proximity audio needs to be on a different sound channel than Effects

I love the new proximity audio when I'm actively playing Ingress. However, living near enough to portals to always trigger this, there needs to be a way to turn off the proximity audio without turning all sound effects off.
This has been a regular issue, and there's been great strides in disabling extraneous sounds, but the issue remains that there is no way you can simply open your scanner and have it silent when not in use, without making it silent all of the time.
There was a brief period, where the background noises on the Effects channel were removed, but with the proximity audio, we're back to *constant noise* when the scanner is open near a portal.
The end result is one of two things:
- Sound is disabled.
- The client is closed.
Neither of these are good outcomes for Ingress.
(Third method of "Open remote view somewhere else" is the most clunky workaround.)
Suggestion:
Either establish a new audio channel for proximity audio and the higher level portal audio (Jarvis screaming or ADA lecturing), or move these sounds to the Backround audio.
Comments
Just want to reiterate this one.
The current state of the system seems designed to make people turn off the sound, which can't be the goal.
Why are insisting on deleting awesome parts of Ingress?
Enough is enough, of cutting out of really awesome features in Ingress that, needed a little time tuning.
We have had this argument before, and not keen on having it again!
Because you're "awesome feature" will never be used, because it's a binary option that people will always choose to disable. I'm literally insisting that it be configured such that people can play with sound instead of turning it all off.
It's a lack of choice to control how much of an **** on your ears. If you like it, keep it on. Most of the playerbase has already turned sound off completely.
And yet... here you are...
This is as quiet as I can make my scanner while it's open and doing nothing, without turning off all sound.
This game has sound? 🤔
This is precisely the problem ;-) The binary nature of "**** your ears" or "Silence" means people choose silence.
Yeah, guess I'll keep playing silence 🤣
Still an issue.
I periodically turn audio back on, because I really want the active sound effects (bursters, deploying etc) but the screaming banshee that is "Stnading within a block or two of a portal" which can't be turned down, is making me less and less eager to play long stretches, because the noise is deafening when it's on.
Ingress has sound? No way...
I usually am listening to a book when I play.