Regardless, in each situation a hardcore player will go get more gear and come back, where a casual player may simply stop. Inventory limits still make it harder for a casual player than a hardcore player. The hardcore player has no real limit on their inventory, because they're willing to restock and continue immediately.
I'm not talking about difficulty, but rather the speed at which gear is consumed and replaced. The faster the turnover, the easier it is to work within a limit.
Any "just like Pokemon Go" argument gets an instant negative bias from me. This ain't PoGo. I don't want it to be PoGo. If I wanted PoGo, I'd go play PoGo
In Ingress, it is up to the individual to decide how he or she will use a given inventory, and this is up to the individual and his or her personal style.
As such, it is not a very attractive proposition.
Ingress would probably prefer a portal key album (like Pikmin's postcards), that removes media from the item count, rather than this method.
Well, I'm not talking about inventory, but if I had one request for Ingress, it would be Catan's field description.
I believe that being able to pinch out to that earth size is a good way to get a feel for what the game Ingress is all about. (Not to mention the fact that it would consume a tremendous amount of my smartphone's capabilities.)
Translated with www.DeepL.com/Translator (free version)
Due to the automatic translation, this may have been slightly misinterpreted.
The idea of the portal key album is that you can save your memory portalkeys and view them anytime.
It cannot be recharged or hacked.
It is a thing that allows you to look at the album and reminisce, "I went to this place on that trip.
I think this is something that can increase player satisfaction without having a bad effect on the game system in Ingress, which has a capacity limit.
Also, media. Most of them are quickly deleted because they only squeeze the capacity of the inventory.
However, it is also true that it is good material for the history of Ingress from the past to the present.
I'm not saying all of them, but it doesn't seem like a bad way to create a locker where people can store their media, like a portal key locker. (Would be good for a fee)
And last but not least, you can certainly see the spinning globe at startup.
If we could freely view that earth like an intelmap or scanner to see portals around the world, our imagination would be a kick-start to our interest in more distant and unfamiliar places.
In Catan, unlike Ingress, which does not change much in scale, it was possible to pinch out until you could see the entire globe.
I am convinced that this description is very much in line with the Ingress game concept.
I always liked the idea of a map like the one PoGo has. In PoGo, the map shows all the gyms you have earned badges for and while the map itself is useless, it's still a nice trip down memory lane every time I look at it.
In Ingress, you could "use" a Portal Key so it gets added to the map. The key is consumed in the process, so you cannot use it after it was added, but the map will show you all the portals you have used the key for.
Sadly, the number of gyms that can be listed is limited to 1000 gyms. I don't even question that Ingress players have reached the upper limits of that.
Also, if we could pinch in anywhere on the planet and see the POI for that location on the app, like Intel Maps, I am sure it would hold our interest even more strongly.
And by doing this, Ingress invites us to explore good POIs and unknown wonderful places.
That should be the biggest attraction of Ingress.
Translated with www.DeepL.com/Translator (free version)
What you don't seem to understand is that the majority of people don't want to have an (even more) expanded inventory. No matter how you phrase it, a lot of agents are against inventory expansion in any way. Heck, look at the outcry that happened when C.O.R.E. was released. It has subsided since then, but the expansion was probably the most "controversial" thing of the subscription.
In addition, your original idea to have upgrades like there are in PoGo is one of the worst ways to tackle inventory expansion in Ingress. Just because it works in PoGo, doesn't mean it works in Ingress.
What we are suggesting are solutions that will lighten your inventory without straight up recycling the items which will also not ruffle the feathers of other agents. Just for the record, I like C.O.R.E. and the +500 items, but I'd be against any more then that. Maybe, if someday we'll get even more items, an additional expansion might make sense, but as it is right now, 2000/2500 items are plenty enough. If you really need more space, well, you'll need to organize your inventory better.
Comments
You must play poorly. You take down full shielded L8 farm areas and come out with more gear than you went in with.
I disagree to a point. It depends on what you are attacking. The worst for gear consumption is widely spaced, heavily shielded stuff.
Closely spaced high level stuffs awesome.
Regardless, in each situation a hardcore player will go get more gear and come back, where a casual player may simply stop. Inventory limits still make it harder for a casual player than a hardcore player. The hardcore player has no real limit on their inventory, because they're willing to restock and continue immediately.
I'm not talking about difficulty, but rather the speed at which gear is consumed and replaced. The faster the turnover, the easier it is to work within a limit.
Any "just like Pokemon Go" argument gets an instant negative bias from me. This ain't PoGo. I don't want it to be PoGo. If I wanted PoGo, I'd go play PoGo
In Ingress, it is up to the individual to decide how he or she will use a given inventory, and this is up to the individual and his or her personal style.
As such, it is not a very attractive proposition.
Ingress would probably prefer a portal key album (like Pikmin's postcards), that removes media from the item count, rather than this method.
Well, I'm not talking about inventory, but if I had one request for Ingress, it would be Catan's field description.
I believe that being able to pinch out to that earth size is a good way to get a feel for what the game Ingress is all about. (Not to mention the fact that it would consume a tremendous amount of my smartphone's capabilities.)
Translated with www.DeepL.com/Translator (free version)
And that is just saying "no because of reasons". Even if the functionality is already tested, and works good.
Besides, nobody here wants PoGO Ingress.
Call it postcard album, call it other type of inventory, call it what you want. As long as we're all granted more space.
Earthsize pinch? Why? At the startup you can see it all.
Due to the automatic translation, this may have been slightly misinterpreted.
The idea of the portal key album is that you can save your memory portalkeys and view them anytime.
It cannot be recharged or hacked.
It is a thing that allows you to look at the album and reminisce, "I went to this place on that trip.
I think this is something that can increase player satisfaction without having a bad effect on the game system in Ingress, which has a capacity limit.
Also, media. Most of them are quickly deleted because they only squeeze the capacity of the inventory.
However, it is also true that it is good material for the history of Ingress from the past to the present.
I'm not saying all of them, but it doesn't seem like a bad way to create a locker where people can store their media, like a portal key locker. (Would be good for a fee)
And last but not least, you can certainly see the spinning globe at startup.
If we could freely view that earth like an intelmap or scanner to see portals around the world, our imagination would be a kick-start to our interest in more distant and unfamiliar places.
In Catan, unlike Ingress, which does not change much in scale, it was possible to pinch out until you could see the entire globe.
I am convinced that this description is very much in line with the Ingress game concept.
I always liked the idea of a map like the one PoGo has. In PoGo, the map shows all the gyms you have earned badges for and while the map itself is useless, it's still a nice trip down memory lane every time I look at it.
In Ingress, you could "use" a Portal Key so it gets added to the map. The key is consumed in the process, so you cannot use it after it was added, but the map will show you all the portals you have used the key for.
Sadly, the number of gyms that can be listed is limited to 1000 gyms. I don't even question that Ingress players have reached the upper limits of that.
Lol agreed @Perringaiden
About the casual player/ time poor player being more disadvantaged by a limit on inventory.
I'm in that category more than the hardcore player box.
The inventory cap galls most when I don't have enough time to play.
Inventory limits don't matter much to the hard core player ....
The hardcore player gets core because it's cool to core not because they need it.
@tp235 yes yes YES! to Catan like squeeze to whole earth view.
Miss that game a lot.
But that feature would be a nice feature in Ingress.
I would like to see a feature like the postcards in Pikmin where you can save a certain number of them without a key and just view them.
This way, you can look at the portals that hold memories for you, without having to use the portal key to fill up your inventory.
With Pokémon GO, it's sometimes a shame that you can't see the current gym. I really wish we could see the current status of that one as well.
Since we are here, here is a good one where you can see what the map of Catan looked like.
If this could be done in Ingress, it would be very interesting.
https://twitter.com/my13ootleg/status/1426525038933471242?t=2GQZXa95NSSETkQ5n2Ib-Q&s=09
Also, if we could pinch in anywhere on the planet and see the POI for that location on the app, like Intel Maps, I am sure it would hold our interest even more strongly.
And by doing this, Ingress invites us to explore good POIs and unknown wonderful places.
That should be the biggest attraction of Ingress.
Translated with www.DeepL.com/Translator (free version)
Too all the Pikmin fans....
It's not about having a postcard album, or any other type of unusable key holder for viewing. We already have KeyLockers.
It is about an expanded storage, that can be used anytime (that does not require you to remove key from locker to use it).
Create a spreadsheet and copy and paste the portal links to it.
For me, the fully usable world map is the intel. On a phone, in iitc, on a tablet, you can pinch away anytime you want.
Good one. 👍
What you don't seem to understand is that the majority of people don't want to have an (even more) expanded inventory. No matter how you phrase it, a lot of agents are against inventory expansion in any way. Heck, look at the outcry that happened when C.O.R.E. was released. It has subsided since then, but the expansion was probably the most "controversial" thing of the subscription.
In addition, your original idea to have upgrades like there are in PoGo is one of the worst ways to tackle inventory expansion in Ingress. Just because it works in PoGo, doesn't mean it works in Ingress.
What we are suggesting are solutions that will lighten your inventory without straight up recycling the items which will also not ruffle the feathers of other agents. Just for the record, I like C.O.R.E. and the +500 items, but I'd be against any more then that. Maybe, if someday we'll get even more items, an additional expansion might make sense, but as it is right now, 2000/2500 items are plenty enough. If you really need more space, well, you'll need to organize your inventory better.
What you don't seem to understand is that the majority of people don't want to have an (even more) expanded inventory.
Still waiting for my Tier 4 CORE subscription with +2000 slots thanks.
Tier 4 CORE Subscription gets released 2k extra slots, only the inventory space is limited to L1 resonators. 😁
Love it and mutch better whan it is now.
Media and CMU items
Sorry, but you forgot about 'more endless lags from potato-servers' :/
That feature we already have 😂