Portal mesh scanning never finnishes

Hello,
I haven't found any bug reports concerning that mesh scanning.
I'm unable to create portal scans with the meshing function active. I would expect that I can finish a mesh scan similar to a scan without meshing.
I run the Sony Xperia 5 III. It runs Android 11. Ingress Build 2.86.1-b01edafa.
I attached two videos of tries to scan with mesh.
Object is a powerbox with a mural/drawing on it. I tried a normal scan first, which completed itself after walking around the object. Neither of the two mesh scans i did were completed. I also do not recieve any error i just says "aborted" (in german).
https://www.youtube.com/watch?v=-8aBrfYKnrw
The is a stone statue next to a public playground. The normal scan completes itself again flawlessly. A mesh scan just aborts after the timer went through.
Comments
With Mesh Scanning, you have to scan the surroundings as well. Go around the portal like you did, but then (literally) start scanning the sidewalk or other features near the portal. Your goal is to get as much of that mesh area as possible.
Its hit and miss,
More often than not I just turn it off,
Can usually increase chances by scanning more around portal...
I had this same issue.. I gave up and turned it back off as no-one had done any scans near by I think. I haven't tried it anywhere else.
Thanks for the suggestion, but the app description clearly says "keep the object in the center of your screen". How do I do that while scanning not the object?
None the less, i have tried scanning more ground around it to no avail. If its needed, If needed, I can upload that aswell.
Because the app description is bull 🙈
Check the Dev Diary of the Portal Scan Meshing, Brian not only scanned the Mural, but also the sidewalk in front of it
@InvestigateXM it actually works they way its shown in their preview.
I was able to mesh scan a few murals around here. It seems like it needs a certain amount of mesh which can not be obtained by just scanning the object as we have been the last few months. I noticed even if after having enough mesh, it can loose mesh again so it turns from "red" to "grey" again. Thanks to the video and your explanation I better understand what to do.
So if this is actually how its supposed to be - the UX is horrible in this case (no offence, but since I know the first prime versions im not that surprised tbh). The whole experience in how you learn to scan etc. should be reworked. Maybe even show the example they put in their dev diary.
As a a sidenote, meshing has a real problem to detect certain colors (e.g. white) or multi color murals and "just doesn't mesh them". But I guess that will be improved throughout the next versions - fingers crossed.
@InvestigateXM I noticed my main problem is actually to get the first mesh on the ground, so it doesnt leave me enough time to collect enough mesh to fullfill the needed amount.
I updated to Android 12, since then Mesh Scanning has become a lot easier (or maybe Niantic did something, who knows), since it almost instantly starts to mesh the surface.