The case of the 90 second cooldown

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  • Otrera35Otrera35 ✭✭✭✭

    Once you get Mr 5-minute cooldown Cassanova a New Year's date, this will cease. Good luck with that! 😀😂🤣

  • Otrera35Otrera35 ✭✭✭✭
    edited December 2021

    I'm not a ****. Being bitten by mosquitoes or other bugs is not considered an adventure. I do not want other agents to suffer the same experience out there. Think about Lyme Disease or other insect-related bites. I wonder if someone was ever bitten by a snake by simply farming keys from an anchor.

    With regards to the topic of rebalancing, Niantic already nerfed some items out there like the QC cap's ability to duplicate keys, unable to deploy a beacon and fireworks in one portal at the same time, etc. So, it is only right to keep the 90-minute cooldown time in between hacks as a permanent feature of this game.

  • MirthmakerMirthmaker ✭✭✭✭

    Not the very rare ones. It basically hack 10 count hack again rinse and wash until you burn out the portal. Being in range of two portals simultaneously becomes buffet table especially if the portal is 7+.

  • MirthmakerMirthmaker ✭✭✭✭

    Where I am 5 minute waits for a portal means move on especially if there are more 7-8s nearby.

  • MirthmakerMirthmaker ✭✭✭✭

    Pace of play under Covid has become different, but in my box it has only taken players off the board, not made ingress any less frenetic.

  • gazzas89gazzas89 ✭✭✭✭✭

    Personally I wish they would keep the 2 l7 reso deploy, just cause there's bot enough players in general (even though it will benefit the frogs in my cell more cause there's more of them 🤣🤣). I enjoy getting relatively high level gear, I'd rather they keep the 2 r8 for events and leave the 2 r7 deploy alone, instead of making the 2 r7 deploy an event thing instead.


    But the most important one is keeping the hack time down, genuinely if that leaves, I think I and many others will completely stop playing as it just makes the game slower and boring. Hopefully niantic have seem just how unpopular moving it back will be

  • MoogModularMoogModular ✭✭✭✭✭

    To answer your fallacy, the extended range was done as part of COVID. Niantic had to create an "internal cross-functional team" to figure out the extended range was an actual quality of improvement and figure out COVID was still active in the world. Talk about tone deaf. If you think the players were in the wrong, you're just butthurt because Niantic thought they could ignore the users on a popular game.

  • I would say keep the 90 sec drone cooldown ! Waiting around for a long cooldown is just boring and of no interest for the players. I'm here to play now... not to play soon*.

    And if you MUST put it back to 5 min, PLEASE do it gradually. Something like : 90 sec --> 2,5 min --> 3,5 min --> 5 min


    As for the 2xR7, it will clearly force players to be better teamplayers. That is if they have a team around them, otherwise it will just penalize them.

  • GrogyanGrogyan ✭✭✭✭✭

    You are wrong, very very wrong.

    So wrong. That I cannot comment on your post as it it is so wrong in so many ways.

  • GrogyanGrogyan ✭✭✭✭✭

    Nope, players bombarded the devs to increase the range because they couldn't spin stops from their couch. Despite the fact that they could, and still get more than enough gear from gifts.


    My argument still stands, and has been proven that the game balance and game economy has been irrevocably damaged.


    Please consider the wider implications with regards to Ingress

  • GrogyanGrogyan ✭✭✭✭✭
    edited December 2021

    @Hosette my passion for Ingress, over other games is still high, I am super time limited.


    Not many players realise this, but Ingress has had a power cre-ep with new features.

    * When power cubes were introduced

    * Ultrastrikes

    * levels 9 to 16 came in

    * Glyphing was introduced

    * Frackers

    * DroneNet was brought into the game

    These things meant that the dynamics of the game changed drastically as each came into effect. Changed players play behaviours. Many done the better.

    I wasn't keen on glyph Hacking with the Drone, I felt that it took away from the efforts of physically going out to portals to hack. Then I realized that the nominal 1 hour between Hacks with it meant that my concerns with players not physically going to portals (if they can) wasn't really there

    Thus did not raise this as a problem.

    Year and a half later, truth is, the bulk of my gear now comes from using the Drone.

    I just don't go out Hacking to farm gear like I used to. And have had to accept the fate that this dynamic is here to stay.


    'You seem to be approaching this as though there's some objectively correct level of power for gear, and that is definitely not true. Having said that, an X8 deals the same amount of damage regardless of how long it took me to hack it.'

    Yes, this "power level" exists otherwise we just have no levels for XMPs if you have access to only P7s then you value every single X7 and U7.

    Same with level 8 gear, if the number of Level 8 portals you have access to is limited, then you value the gear that comes from them. It is so easy to forget how hard it used to be to have L8 XMPs. Even now, I don't throw away L8 XMPs when I can use L7s or L6s, as these portal levels are much more common around for myself.

    At 90 seconds, it feels like throwing snowballs at wet tissue paper (cardboard when there are shields). I just don't feel any value in Wayspots, in XMPs, Resonators or Shields.



    I can also go a lot into game theory, post up links to GDC talks which prove this point of having longer wait times, because we value our time in what we do.

    To find ways, manage inventory, to reduce our time.


    As I stated earlier, this is counterintuitive, we want it easier, faster, so there needs to be a way to slow it down, so that we VALUE our time when we play, and when the hack timers are shorter for example in events.

    But also it balances out the strength, and weaknesses of the other items in our arsenal.


    Additionally,

    The tool the devs use for events includes changes to the timers for Hacking, drone Hacks, decay times, etc.

    If we keep the 90 second cooldown, then that also means that future events can't offer shorter hack times as an incentive.

  • DrHydrosaurDrHydrosaur ✭✭✭✭

    I can accept an argument that reducing cooldown to 90s with no other trade off will shift balance, at least a little. As I have argued above, this is limited by burn out. However, if Niantic concludes that an adjustment is needed I think it would be better to find other adjustments such as:

    • Reduce XMP and US from hacks
    • Increase cooldown for hacks 5+ (i.e. the extras from MH)
    • increase cooldown for high level portals
    • increase default cooldown but add a feature where you can get a 90s cooldown for a hack with reduced gear rewards (but not reduced keys!)


  • the "increase default cooldown but add a feature where you can get a 90s cooldown" can be a new glyph command, like, "key" glyph - only get keys, no gear, and reduced cooldown after this hack.

  • Otrera35Otrera35 ✭✭✭✭
    edited December 2021

    I agree with your statement that having a 90s cooldown made Ingress Prime a more active and dynamic gaming experience. As opposed to a 5-minute cooldown wherein one can also do other tasks like surfing the net or playing another video game. It would be a shame to forget Ingress Prime when one is absorbed in another video game. For video game developers, it's a tough market out there. Staying stagnant and accepting the status quo before (5-minute cooldown) will not help in attracting potential agents and retaining current players.

    As for Mr. 5-minute cooldown Cassanova, can someone get him a New Year's date, it is almost New Year and he needs to let this issue rest..lol. Peace!

  • NysyrNysyr ✭✭✭✭

    The cooldown isn't the main contributor of too much gear making defending hard and shields invalid; get enough portals in a spot and cooldown is diminishing returns. Its: ITO- being overpowered with the counterpart ITO+ being trash (all you get is greens) combined with mods not being upgrade-able, double 7s, frequent double 8 events, drone events reducing cooldown, hypercube inflation meaning portals dont do diddly squat for meaningful damage back at the attacker.

    Splash popping mods with XMP is way too easy honestly and the only reason why I can't say it should be nerfed to force people to ultrastrike to get rid of VR shields is because it would greatly increase the impact of restricted access portals which can only be splashed at like 100+ meters, which there are a great many.

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