The case of the 90 second cooldown

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  • GrogyanGrogyan ✭✭✭✭✭

    Because Ingress is a strategy game.

    We have flip cards to deal with that.

  • gazzas89gazzas89 ✭✭✭✭✭

    Imo, that's a waste of a flip card, just to try and get a heat sink on. Flip card are waaaaaay more valuable than a heat sink

  • GrogyanGrogyan ✭✭✭✭✭

    Ingress is not pokemon go, please stop treating it like it should be.

    Pokémon GO players are like, gimmie gimmie, I want it all NOW!

    It wrecked that game.


    5 minute cool downs is where it should be, less with heatsinks, even better with multi Hacks. It's a great synergy.

    Perfectly balanced play.


    Keeping it at 90 seconds shows how many lazy people there are.


    Watch this get downvoted, which proves this point

  • GrogyanGrogyan ✭✭✭✭✭

    LOLs, I have used countless flip cards to put on VRHS and multi hacks, precisely to farm keys, flip them back an hour later, then make lots and lots of layers

  • DrHydrosaurDrHydrosaur ✭✭✭✭
    edited December 2021

    Super cold out so I keep coming back here …

    As an advocate for a 90s cooldown time, when would I agree it becomes too fast?

    For me, it’s the point where the difference between a RHS and VRHS is less than about 10 s. That works out to a 50 s base cooldown (35 with CHS, 25 with RHS, 15 VRHS).

    Another way to look at it is what base cooldown allows you to hack a L8 portal without pause with a single RHS? That’s also about 50 s (assuming about a 25 s cycle to do a non-complex 5-glyph).

    Based on that, I could agree that anything less than 60 s base cooldown is too fast.

    Which to me makes 90-120 s a good balance. Not so slow it drags the game down, but not so fast VRHS are the same as RHS.

  • MoogModularMoogModular ✭✭✭✭✭

    You realize Pokemon Go has the spinning for Pokestops and gyms at 5 minutes, right?

    It will be interesting to see which way this will fit your argument.

  • Otrera35Otrera35 ✭✭✭✭

    It makes me wonder if Grogyan even experienced farming at least 20 keys from one anchor with a temperature of nearly 100 F for about 10-15 minutes or being bitten by bugs in another situation? It could have been worse without the heat sinks and the 90 seconds cooldown in between hacks.

  • GrogyanGrogyan ✭✭✭✭✭

    Have a full time time as well, the 5 min cool down was never an issue in the previous 7 years.

  • GrogyanGrogyan ✭✭✭✭✭
    edited December 2021

    When the players demanded for remote raids to be permanent.

    Or how about when players demanded the range to be increased to 80m.

    The Pokémon GO game balance, has been so wrecked, it is irrevocably damaged.


    The same thing is happening here, players are demanding to have 90 seconds cool down, but do not respect the game balance. Or respecting the Ingress developers, and not providing ANY suggestions for a rebalance.

    This is disgusting and disrespectful.

  • GrogyanGrogyan ✭✭✭✭✭
    edited December 2021

    Been there multiple times, never had an issue, even when being bitten by mosquitoes, it's all part of the adventure. 😉

  • ArtilectZedArtilectZed ✭✭✭✭✭

    How many times are you all going to realize you're saying the same thing over and over again with neither side changing their stance? What are you gaining from doing this?


    Or: Is there a way to turn off notifications for a particular thread so I stop getting this garbage pushed to me?

  • GrogyanGrogyan ✭✭✭✭✭
    edited December 2021

    I am gaining players to have a hard look at the game balance of a MMOPRTS game.

    Personally played lots of other strategy games, and understanding the nuances why devs have things they way they do.

    Same thing here, the Ingress development team put a lot of time and effort into balancing the game. Which has to have trade-offs, it is the nature of Strategy Games. Players have to respect the developers and understand why they did what they did.

  • GrogyanGrogyan ✭✭✭✭✭

    @Hosette respectfully disagree.

    I understand the drudgery aspect of the game, why it is there, it isn't nice.

    Sometimes it feels like the cool down should be shorter. However it shouldn't be. Even if the cool down were hypothetically at 4 minutes, it changes the entire game balance. At 5 minutes it is just right.

    90 seconds, lovely to have for events, as a thing to help with boredom during covid-19 lockdowns. In some places of the world they have gone back into lockdown again.

    However I still feel that the cooldowns should return to 5 minutes without mods.

    If you are one of the lucky few to have a couch portal, it is pretty easy to flip it, to remove shields and defensive items, to put on hack mods. I've been there, and it is fine like that.

  • GrogyanGrogyan ✭✭✭✭✭
    edited December 2021

    @Toxoplasmolly makes it is too easy.

    Which is counterintuitive

    Makes Heatsinks as they are redundant.

    Makes XMPs too powerful

    Makes Resonators too weak


    Where people are using them, is for rapid Hacking.

    Therefore, heatsinks, XMPs and Resonators to be rebalanced to mitigate for a 90 second cool down.

    At the very least heatsinks would need to be reworked, and I ask you to suggest to the devs a reasonable rework of them to enable the game balance to a better place.

    So far, only myself has suggested this,

    Removing the cool down between Hacks, retain the removal of the 5 hours between the max Hacks per 5 hours.

    Change the the heatsinks to enable quick Hacking more than once

    Commons - additional 1, for a total of 2 per 5 hours

    Rare - additional, say 4, for a total of 7 per 5 hours

    Very Rare - additional, say 8, for a total of 9 per 5 hours

  • GrogyanGrogyan ✭✭✭✭✭

    @Hosette I don't have a couch portal.

    I've made several positive arguments towards 5 minutes

    Effort for reward is higher

    Respect the need for heatsinks to manage time.

    Creates more value for heatsinks

    XMPs deal the right amount of damage for the time to get them

    L6 to L8 Resonators have the right amount of health for the time to get them


    90s

    Effort for reward is lower

    Heatsinks essentially redundant, ie less value

    XMPs become too powerful

    L6 to L8 Resonators become weaker

  • 90s too fast, 300s too slow


    180s shpuld be perfect


    Oh btw @Grogyan this isnt Catan where you can whinge to an extreme.....

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