The case of the 90 second cooldown

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  • Otrera35Otrera35 ✭✭✭✭

    It decreases the cooldown time further and it is very helpful when you are in a hurry to get those keys. Not everyone can get a good RNG and end up with 3 keys after hacking. Still trying to find a way to delay the time and get the mobile number of the potential date, Mr. 5 minute cooldown Cassanova?

  • All this (cooldown, 2x L7 resos and 65 AP recharge) really make this game easier, but easier to everyone. If I can't build a L6 portal by myself or have to wait 5min between hacks we all get less material, except those who have extra spoofing accounts. But if I have less material, or i only get 10 AP for a recharge, then I certainly won't need the 500 extra from CORE. The main reason I pay for the core is the extra space I got from it.

  • MoogModularMoogModular ✭✭✭✭✭

    That's something that could be figured out regardless of changing the hack time. We have dealt with shields, force amps, and turrets being adjusted.

  • DrHydrosaurDrHydrosaur ✭✭✭✭

    That doesn’t guarantee a key and it doesn’t allow for a glyph to get more than one key.

    I’m pretty sure that’s a 75% chance 1 key (25% of zero).

  • MirthmakerMirthmaker ✭✭✭✭

    1. 5 minutes forces people to move along to the next portal. 2. In portal deserts that's detrimental. 3. I'd want hard core mode for the recursed, with benefits. Trading time for resources, re. Never seeing another common mod again might be broken, but a twenty piece pull similar to what happened during the Nov. 2021 anniversary weeks happening with every hack might be a good tradeoff. 4. Would a blanket 5min hack lockdown for recursed but with a 20 piece random pull be enough of a tradeoff?

  • starwortstarwort ✭✭✭✭✭

    Anyway, the lag should stay. Fixing the lag would make the game too easy.

  • Permanecer menos tiempo en un portal beneficia el aprovechar el tiempo de juego ;)

    Hoy el mencionado tiempo es escaso y a la vez nos expone a muchas cosas. Ya jugamos en pese a eso, los disfrutamos y compartimos de la mejor forma Pero apuntalar al jugador por mayor tiempo entre hacks nos quita la libertad de crear. El tiempo vuela, el mundo vuela, que no se estanque el juego

  • kiloecholimakiloecholima ✭✭✭✭✭

    1. Which isn't really helpful if you are trying to get keys for the portal you're currently at.

    2. Yes

    3/4. I'm not sure I understand your idea. For waiting more time, we get more gear? Or we give up gear to save time? Either way, it doesn't sound like an incentive to recurse.

  • gazzas89gazzas89 ✭✭✭✭✭

    Think he was saying that if you recursed, you could select a hard-core mode, which is then the 5 minute cooldown, but in return for extra waiting, you get more gear

  • GrogyanGrogyan ✭✭✭✭✭

    90 seconds of cooldown with a VR Heatsink

    60 seconds with two.


    Not that we are short on VR Heatsinks now, now that we can craft them.


    I know where you are coming from, but at the same time we should not waste very rare items.


    Making the game slow is not pointless, as I had already pointed out, as it means that players have to time manage their game time, if that means they have to use a rare or very rare heatsink, as it was intended to help to strategize time management.

  • GrogyanGrogyan ✭✭✭✭✭

    So back to the question, if 90 seconds is made permanent then heatsinks have to be reworked to work in another way.


    There so far hasn't been any reasonable suggestions for reworking them. Other than to keep them as they are and go back to 5 mins of cooldown without them

  • oscarc1oscarc1 ✭✭✭✭✭

    I know where you are coming from, but at the same time we should not waste very rare items.

    I'm constantly generating VR gear using the kinetic capsules and wasting them away on random portals as I move around. They mean nothing to me. The strategy of VR gear is different these days to how it used to be, but it depends on how your locals play.

    The entire debate here is based on how people play, if you're doing lots of fielding, then the short cool down is beneficial, if you're doing other things or entirely casual, then the longer cool down makes no difference. There is no difficulty spike, just time wastefulness (even in portal sparse areas).

    With the short cool down and Battle Beacons, I've been able to work on my Mind Controller. Without these things, it would be stuck on gold and going nowhere fast. I'm sure it makes Niantic happy, knowing I've spent money on over 350 BB's and counting, no doubt Niantic likes getting money! lol

    Heat Sinks are fine as they are, as they help move things along even faster. If I had to sit and wait around between hacks, the game would be so boring (as it was before the changes). Keep things moving quick and there is more interaction, more game engagement, more things happening. We're in a fast paced world, there's no time to dilly dally :P

  • kiloecholimakiloecholima ✭✭✭✭✭

    Ah, I see. I think I'd probably be more interested in the opposite. Fast cooldown, less gear.

  • GrogyanGrogyan ✭✭✭✭✭

    You are forgetting that I also enjoy micro fielding when I can.

    Farming when I can.



    The complacency of every portal having 90 seconds is the problem here. Making heatsinks redundant for the last 2 years,


    IMO calling heatsinks losing value a con, is ignorant of the immense value they brought to Ingress, not to mention all the development time.


    You are still challenged, to come up with a reasonable rework of them

  • MoogModularMoogModular ✭✭✭✭✭

    Considering we have been a year without a story narrative, I think the rework can be thoughtout after the fact.

  • GrogyanGrogyan ✭✭✭✭✭

    Just to show that I do care about both sides of the equation.

    Here is my suggestion for a rework method.


    Common Heatsink - zero out the 5 hour timer, plus an additional quick hack on the portal

    Rare Heatsink - zero out the 5 hour timer, plus an additional 2 quick hacks

    Very Rare Heatsink - zero out the 5 hour timer, plus an additional 4 quick hacks.


    What is a quick hack?

    A quick hack is where there is no cool down between Hacks.


    This still leaves the multi Hacks to exist the way they currently do.

  • DrHydrosaurDrHydrosaur ✭✭✭✭
    edited December 2021

    On the heat sinks lose value argument, they don’t, at least not universally.

    For me, the values are now well balanced. Commons are great to get a second chance for a key after getting a zero on the first hack and resetting burnout. Rares are good for small clusters and very rares are great for isolated portals or pairs. I only hoard RHS a bit to replicate in quantum capsules and occasionally put in my KC.

    If the concern is too much gear is out there then reduce the gear for hacking, especially bursters.

    Alternately, if Niantic feels cooldown must be increased, increase the key rewards for a successful “more” glyph, or maybe for a new no-gear-keys-only “key” glyph.

  • GrogyanGrogyan ✭✭✭✭✭

    My above suggestion would remove the cool down timer between Hacks.

    As that would be entirely redundant with a 90 seconds of cool down.


    As the fact of the matter is that all I really use Heatsinks for is for quick Hacking

  • Otrera35Otrera35 ✭✭✭✭

    I think this whole argument is pointless since there is still latency/game lag. Having the lag prevents us from carrying out a hack whether it's a simple one or a glyph hack. Fix that issue and we can continue this 90-minute cooldown debate.

  • DrHydrosaurDrHydrosaur ✭✭✭✭

    I didn’t even know there was a major latency issue until this thread. If it’s what I’ve been experiencing for last few months it’s 30-60s where the game doesn’t respond and then it’s normal for another 30-60 mins. I was assuming it was a service provider issue.

    I take it it’s much worse for others, but if that’s typical then cooldown increase is a much more serious issue to me.

  • gazzas89gazzas89 ✭✭✭✭✭
    edited December 2021

    It is just a con though, they are still valuable, just not as much, as they still speed up gameplay. So trying to say that all the pros of keeping the time as it is are outweighed by 1 item that is still useful is not a good argument.


    They don't even need to be reworked, people still use them. But a suggestion I have is that if you put on a heatsink as well as what it does now, it also gives a slight boost to getting mods of the rarity you used

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