When will the Ingress project be closed?
Good afternoon. In connection with the closure of the Harry Potter: Wizards Unite project, a fair question arises what to expect from Ingress. How long will this project last? Is it long term? Or is Ingress the next candidate to close? The question arose due to the fact that I invest my strength, money, my free time in the game, and I would not like it to be all in vain. In my opinion, the closure of Harry Potter: Wizards Unite is a blow to Niantic's image. The players will think about whether it is worth spending their time on all this, so that at one moment they would be overboard. I really like Ingress and I would hate to see him suffer the fate of Harry Potter: Wizards Unite. I'd love to hear from the Ingress team. P.S. (Used an electronic translator)
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And catan is also closed, and there is no news from the games about transformers. Troubled times are coming friends, take heart in such a difficult time for everyone!
Cantan and potter both have something in common the Ingress doesnt - External Stakeholders,
We have had confirmation that Ingress is not going away anytime soon.
Next year is hinting as being a rekindling of Ingress as it was before covid-19 began
And where can we read about it?
thats too early to say how things will look worldwide with covid19.,.. many countries report high cases of infected now so who knows.
HPWU didn't survive because, indeed, the franchise was licensed for use from WB to Niantic/Portkey. If such a product stops becoming profitable, the licensee will just ride out the contract term and discontinue the service. It also didn't survive because of the reputation damage of the author of the franchise (undeserved in my opinion, but cancel culture doesn't like opening up dialogues and made short work of it). Furthermore, it was clear that in the past year, a minimum of effort was allocated to HPWU. Only two updates a year, bugs were left unfixed (causing many players to stop), gameplay (although changed slightly), remained repetitive. Pandemic didn't help either.
I called its demise this summer. It felt the same as 'Ghostbusters World', which went through the exact same symptoms.
Although Ingress is free of a licensed franchise it's a fair question: now that the flagship Pokemon Go has the same OPR/Wayfarer functionality (and much more powerful: Ingress' playerbase can't begin to compare with PoGo's) - how long will it take for Ingress to become a burden to Niantic?
I do notice Ingress' updates getting further apart, and each update only contains the smallest of bugfixes. The promised 'new functionality' when backends were upgraded only resulted in a drone (basically remote portal view) and battle beacons that people only use to powerlevel. Portal Scans are only in Niantic's interest (not the player's). The story line (some people actually liked it) faded to the background and "events" in Ingress are nothing more than fiddling with parameters for a period of time (double this, halved that and ooohh, the XM has a different color). Plus, I see more people leaving than entering.
We'll see.
There is another mobile game called Hogwarts Mystery where WB/Portkey is also a stakeholder, that appears to be more successful, so I guess there was a point when they decided to stop competing against themselves with HPWU.
Thing is the migration isn't complete........
That sounds great, but "we" in this tweet is Niantic. She is NianticThia, not IngressThia. In addition, they are selling a point of view about the produt to their customers and investors. I happen to believe (or maybe it's wishful thinking) that Ingress will be around for a while longer, but we should not be niave to believe everything a company representative says about their product.
Personally, I am optimistic and hopeful that Ingress will stick around. According to Agent Stats I should attain my final core onyx badge, connector, some time in 2026, and I really do want to get it one day!
I agree with several of the points above, but circumstances can and do change.
We aren't going anywhere....especially into the threads on their own forums, lol.
I'm hopeful, but not sure how optimistic I am. They seem to be sticking to the same schtick they've hung onto for nearly 9 years and while it seems to be working for the OG agents, how engaging is it for new agents or bringing new ones to the game? Maybe the game can survive on the same people that have played it since the early days, but I have to imagine the Ingress team wants to bring new players into the mix. Maybe I'm wrong and one drone medal and portal scanning is what the kids are into these days, I dunno....
Ingress is the only entity Niantic has full IP control over. Catan and HPWU to not continue were decisions by the respective IP owners. Catan didn't see a smooth transition of their board game to mobile. Warner Brothers, Warner Media, and ATT have been closing off a lot of their hanging assets since mergers were done in the past few years.
This "debate" has been going on since Ingress first started.
Back then, we all worried that Endgame (remember that?) was going to spell certain doom for Ingress.
Then came Pokemon Go. It was supposed to, again, be the **** knell for Ingress. They even used the story line (Devra) to make it look like it might be it for Ingress. But no.
Now, the worry still exists, and it's true that no game is forever, but Ingress is John Hanke's baby. He's not going to just throw it out. Not after they've spent the better part of a decade developing it. Stay the course, friends. It's time to move!
I think HPWU and Catan were victims of COVID. Both games rely on local community engagement, and both released less than a year before COVID-19. Hard to build a playerbase when your core gameplay mechanic became dangerous to public health.
PoGO and Ingress both had their core playerbases solidified long before COVID.
The Devra virus was long before Go's launch. It was more for a lead in for the game's launch on iOS devices. Helios was the anomaly at that time.
Ingress is significantly different from PoGo to not try to compete on the same field.
PoGo, and HPWU and to some extent Catan, were "everyone's a friend" style collecting games. HPWU basically became a sticker collection game competing with a shiny pet collecting game.
Ingress has both competition and teamwork which sets it apart from the others. A bit more love, attention, some significant performance improvements, and maybe a bit of advertising to mainstream, and it might actually pick up considerable numbers again.
And new gamplay content.
As long PoGO exist ingress will too, the income niantic receive from PoGO has been/is/will be used for ingress as well
Ingress practically has converted into a PoGO tool, for niantic and the players, that is why thanks to pogo received the biggest ammount of ''new players'' ever but all they wanted was to use ingress as pogo tool and they actually did for so long, but that helped the game longetivity with new downloads and new accounts created
Long live PoGO, so dont worry at all believe me, unless john hanke says otherwise this game wont go anywhere any time soon is like his child project
PoGO is carrying Ingress and has been/is/will be a strong solid carry...
They've been telling me Ingress is dying since I started play in like 2016.
I'll believe it when I see it.
Ingress is the only thing Niantic actually fully owns. I'm fairly sure they won't flag that off quite as easily as long as it generate a reliable income revenue.
Brian Rose just did a presentation a few hours ago for Ingress at #AWE2021
John Hanke mentioned Ingress during his keynote yesterday.
If the Project Manager for Ingress, and the CEO of Niantic are still talking about Ingress's past and future, our game will still be going for at least another year or more
So what? The number of active players in most regions is decreasing, and this is not due to a pandemic, there have been no large-scale updates in the game for a long time, the plot as such has also been gone for a long time. They can say as much as you like, but the fact that in cities with a population of over one million people play by 3-10 agents at a time shows how popular the game is.
This is definitely encouraging, because they probably wouldn't be talking about it if they meant to get rid of it.
However, I think GreenVam's point could simply be made as: actions speak louder than words. If they are putting little effort into Ingress, or even just seeming to put little effort into it, that is definitely not a good thing.
if they care so much why is the lag issue still not solved? then they wonder why game doesnt get so many new players that stick around because bad lag is sure taking away the mood of playing really. We have core now stuff like this shouldnt be aproblem today.
Then there is this problem areas covered in perm fields, cheaters with multi accs, spoofers that take down hard reach portals etc etc.....
I feel they focus too much on portal scan features, iknow it holds a big value for niantic but we need like a new story now to keep players from leaving the game, they could do like that jarvis and ada gives us small story objectives.. anything to have something to do like mini missions.
I believe adding different scoring metrics would help player interest. The mu scoring game is no longer appealing to most people. Spoofers have helped to ruin that. Give me an ap scoreboard for the region. Spoofers can't affect that. It may even stop the farm only and recharge only accounts if they know there's a chance their ap would cause them to be on a regional scoreboard and get outed. Other metrics on a scoreboard would be interesting too. The mu score is not of interest to the majority of players. Changing some things like this would help player retention.
I agree, im in a cell that has been winning since 2017 more or the less and since im not involved in the fields since they are in a different country i dont really look inside the scanner what the score is, i got my onyx badge in making MUs years ago so it feels when im out daily play i dont really need to focus on something thats out of my reach. we need a new scoring mechanism in this game for created fields and maybe destroyed fields or something.. not just MU over time which is just static and not very exciting and usually its not many agents that are involved in the big fields that give points to the team so many players are left out and feel they cant do much over the scoreboards.