So I tested it out, and you seem to be right that it takes 1000, divides it by number of resonators, then gives you back unused XM. I still think it's a bug because instead of doing "divide XM equally per resonator - recharge resonators - return unused XM", they can do "divide XM equally per resonator - recharge resonators - if any XM left unused, check if any resonators need to be recharged - if no, return XM; if yes, go back to dividing".
Except now it becomes a feature request, instead of a bug report.
I realize the game now auto stops your scans, most of the time, but if you forget and accidentally hit this button too quickly, it freezes your game and requires a restart. I mentioned this in the releases notes of a previous version and will leave this mention as well. 11 pro max, iOS 14.7.1. The above screenshot is with my screen frozen…
Drop your screenshot in the Bug Report below, I think that's better then having it somewhere in between Release Notes.
Recharge is buggy and slow as it is without adding more calculations to the process....
Faced three things on this release.
First: after few hours of active gameplay drone buttons(move/recall) disappeared(i remote-charged a Portal from drone view),happened on Pixel 2 stock A10. Restart helps
Second: seems to be AR now needs more data. On previous release scan worked on Redmi9 (unofficially added ARCore),but now almost no hexagons so scan fails). On pixel2 ofc no problems xD
Oh and third: i press "charge all" but it is only one resonator charged. Okay,more AP but it's annoying thing. No,touchscreen is okay and i haven't selected reso.
Experiencing all of these as well. On an iPhone here