Increased interaction radius

PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

For those who don’t know, Pokémon GO doubled the interaction radius as a temporary measure during the worst of the pandemic to allow players a better experience.

Naturally as this was a temporary thing, it was retracted when the situation improved in some areas but the players weren’t happy about that and wrote an “Open Letter” under #NianticHearUs.

Niantic responded to this below;

There’s now been a further response to say that all the complaining worked and the extra interaction distance is staying.

Why so much Pokémon GO stuff? We have had (and still have) some temporary bonuses in Ingress;

But to make things fair, should we also receive an increase in interaction distance, or do we need to come up with our own “open letter” and relevant hashtag first?

Comments

  • ZennZenn ✭✭✭✭
    edited August 2021

    What is the zap range of a portal? At 80 m we would be further negating that mechanic

  • I'd settle for 60m interaction radius and the reduced cooldowns being kept. Actually, scrap that. Just the reduced cooldowns stay is good enough for me.

    #HearMeNiantic or whatever it was that was trending on twitter with the PoGo peoples.

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    I know everyone may not be able to view this, but someone also raised this on the Transformers: Heavy Metal forums too;


  • kiloecholimakiloecholima ✭✭✭✭✭
    edited August 2021

    I feel like this would be disorienting. I mostly drivegress, and I generally know the spots I need to pull over in order to get a portal in range, and ideally at max deploy range. I'm thinking of two portals in particular that I can reach simultaneously from a parking spot to deploy at max range to spread out the resonators. But with a bigger circle, if I pull into that spot, the resonators would no longer be fully spread. It'll make me have to find new spots to pull over for basically every portal.

    Also, it seems like this would make portals incredibly more difficult to k1ll if they are defended by rechargers.

  • NysyrNysyr ✭✭✭✭

    I'd like to see it put to 45m so deploying resos at max distance isn't as atrociously annoying as it is currently with GPS drift

  • AzhreiaAzhreia ✭✭✭✭✭

    You'd have the same problem then as well. Increasing the distance doesn't fix that.

  • nineteen8t4nineteen8t4 ✭✭✭
    edited August 2021

    If pogo gets permanent increased radius, Ingress should keep the reduced cool down time permanently.

    Like the Apex, I’d like to see a boost item that temporarily expands radius solely for interaction and without affecting or changing the deployment of resonators if at all possible.

  • kittysukittysu ✭✭✭

    Unless the reso max distance remains 40m - so if you are 40-45m away resos will always be at 40m.

    Less impactful on gameplay than doubling/everything increasing, and I'm too lazy to do the calculations to figure how what level portals being able to hack from 45m would affect the "zap range". Personally - still not in favour though..

  • MoogModularMoogModular ✭✭✭✭✭

    I really want to know how this would look because it would be pretty bad. Perhaps, it just defaults to the maximum possible deploy length?

  • NysyrNysyr ✭✭✭✭

    The reso range doesn't need to change, just everything greater than 40m should put the reso at 40m. There's been cases of lag where the resos are hundreds of meters away from the portal so this would stop that as well.

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