COMMS Alert for MOD Destruction...
Now that MOD destruction results in 75AP gain do you think it will lead to COMMS alerts? Right now the only way to be notified a MOD is under attack is if a resonator is deployed close enough to the portal center for an ultra-strike to hit it.
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Enabling email notifications will alert you on mod destruction, irrespective of reso damage or not. But yes, I would also like to have an in-game notification as well if a mod is destroyed on a portal that I'm deployed on.
Either I'm remembering wrong but mod destruction used to be visible in comm years ago.
Having an attack notification would take away the ability to stealth attack a portal by Ultra Striking the shields off before attacking the resonators. I love stealth attacks. Sometimes this is the only way to take down a well defended portal. I would not like to see attack notifications implemented for mods.
It's only stealthy if the person didn't deploy a reso in the middle
Not as far as I remember, but one thing that was visible, that should also come back, is entries for portals/resonators destroyed by decay.
Personally, I think that mod destruction should be visible in COMM in the same way as resonators and links. However, at the same time, I don't want to see mods deployed appearing in COMM as this is one of those key "secret agent" parts of the game that makes the experience better.
and good on them if they remember to, but in my experience, not many do.
Not sure about this since I don't use it, but I'm told IITC shows this data?
No, it doesn't. Mod deploys and destruction are comm-silent. The only way you'll get a notification for a mod destroyed (where resos are not touched) is by enabling email notifications for attacks.
Put one of your resonators in the center of the portal, there is your attack notification for ultrastrikes.
Cool. Already stated in my original comment. That's already a known strategy IF you're deploying on a neutral portal or a portal missing one or more resonators. But that doesn't help when the portal is already fully deployed.
IITC has no data that the Intel map doesn't provide. You can find out what mods are on a portal on the Intel map.
What unscrupulous consumers of the Intel map do, is run bots (not IITC) that request and remember the state of a given portal, and then later check that state again, and if it's changed they can see what mods were added. It causes heavier load on both the Intel maps and the game and is not something to be encouraged. If it's appearing in IITC, it's because a person has a plugin that requests that data from an external database. Chrome/Firefox doesn't really work well storing that level of data in it's internal cache, so the data is always stored elsewhere.