Changing AP incentives around building/destroying
How would we feel about changing incentives for building and destruction in the game? Currently, the time taken to build something versus destroying it and the time-to-AP ratio feels a little skewed towards easy AP for destruction.
How about we change things so destruction enables a timed bonus (like the apex timer) which gives agents a multiplier (1.5xAP bonus?) for linking/fielding. So say, for every portal destroyed, they get a minute linking/fielding AP bonus multiplier. We could also nerf raw AP reward for destuction so the net AP gain is a wash if the agent sticks around to build, but agents who only destroy and leave fields blank take a heavy penality versus current play.
Note: The idea here isn't to increase overall AP gain, it would be to remain net zero, incentivize building post-destruction, and penalize lazy agent behaviors.