Feature request -ITO type mod to link under a field.

Need a mod, similar to the ITO mods, that could be placed on a portal which would allow it to link even under a field. It could be a rare or very rare item that is hackable and/or can be created in the kinetic cspsule. Applying the module to a portal would allow a player to link from that portal even though the portal was under a field. This would greatly enhance microfielding play and new players experience even though there was a BAF over the area.

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Comments

  • mortuusmortuus ✭✭✭✭✭

    Interesting idea.

  • grendelwulfgrendelwulf ✭✭✭✭✭

    Matryoshka Link Amp

  • jontebulajontebula ✭✭✭✭✭

    Bad. If we like link under field we must find agents like to destroy and help. Agents are the game not the mods or scanner.

    Very nice now when only Niantic have link under field on event.

  • mortuusmortuus ✭✭✭✭✭


    yes this is the best idea, the more MU a field holds the faster decay should be, obvious to me that fields with tons of MU should cost alot to keep them up, way to easy to have perm fields up if nobody takes them down... and there are many areas where fields are up year after year...

  • GrogyanGrogyan ✭✭✭✭✭

    I agree, that this would be a better solution.

    Can even be made simpler with different fast decay rates,

    Eg

    when using a ULA portal decays in 72 hours

    When using a VRLA, Portal decays in 36 hours

  • I like the idea! I believe it is past time to add new mechanics to the game.

  • GrogyanGrogyan ✭✭✭✭✭

    Perhaps, but to link under fields would destroy Ingress as a game, as proven with another linking ARG, Delta-T which went bankrupt.


    Part of the joy of Ingress is to collectively get together, to organize creating or tearing down Big Augmented Fields.

    There is a sizable group of players who either left, or thinking about leaving, due to this missing gameplay of Extremely large Fields or Links, which covid-19 has meant that that gameplay is on indefinite hold in some countries, others, there is no point, because @NianticBrian has not mentioned any story, or any new gameplay elements which promotes getting out and doing these trips.


    Those that have to play with the existence of permanent BAFs, are an unfortunate side effect. However if one can build control fields under control fields, means that there is very very little incentive to take down big fields, and prevents the large group of players who go out of their way to harvest portal keys, for tactical portals from playing the game the way they want to.


    This is an ongoing debate, to link or not to link under fields.

    Knowing that a large portion of players cannot make control fields because of the other large group of players who seek to make BAFs.

    What I do know, is that if linking under control fields does become permanent, via whatever method, Ingress as a game, will go bankrupt, just like Delta-T.

  • Thanks for sharing that, I'd never heard of Delta-T before. It looks like FevGames did a profile on it in October 2017 and it was shut down by the following March, less than six months later. Did it ever leave beta? It sounds like a product that just couldn't differentiate itself enough to build a strong playerbase in an already pretty niche industry, and didn't plan for a long enough financial runway to get off the ground. Did players at the time cite under-field linking as a cause?

  • GrogyanGrogyan ✭✭✭✭✭

    My apologies for off topic


    Delta-T had a second beta, after a complete redesign of the mechanics.

    The game was a lot of fun, and involved a lot of strategy.

    It's biggest problem was that it could not generate enough revenue.

    Partly due to the low player base

    But also

    Links were persistent, and would involve travelling along ways to an opposing Base to attack it directly, where the game expects you to play at home.

    By no enabling getting players out, and also no viable way to monetise linking, meant that the game went bankrupt.



    Back to Ingress, if linking were to occur under fields, there is no incentive to take down fields. And essentially it becomes a single faction game.

    Which becomes boring very fast,

    This actually occured in Ingress, before the scoreboard was introduced, the player base dropped off significantly in many areas, because fielding was only an AP exercise, and MU was pointless

  • GrogyanGrogyan ✭✭✭✭✭

    In short,

    As the OP requests


    Means that Capturing Mind Units is irrelevant

    Which

    Makes the scoreboard redundant

    Which

    Unfortunately means that tactical portals are redundant

    And players who are spending money for more inventory to hold tactical keys, ULAs and VRLAs will just leave.


    Ie no revenue to the Ingress dev team, means Ingress as a franchise, will be bankrupt

  • I don't think it's off topic at all! Case studies of other games that succeeded/failed can help shed light on what can help/hurt Ingress in the long run.

    At the end of the day, though, the debate seems to boil down to two parties: those who enjoy the challenge of building and taking down large fields, and those for whom taking down fields is a greater effort than just quitting (either because they aren't interested enough in the game to justify the hassle, or because they cannot feasibly reach any anchors because of physical barriers). I don't think these parties are mutually exclusive, as shown by some of the ideas in this thread and in past threads. It's be nice to collect some of these ideas from multiple threads in one place for Niantic to see.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    I don't think that the original suggestion of a Rare or Very Rare mod would significantly impact microfielding. You would need to save up quite a few of these mods to microfield an area that's under a larger field. Instead, I imagine the impact would be closer to that of the Very Rare SoftBank: a mod that gives "fielders" additional options for creating their layered fields, but not one that can be used constantly without significant pooling of resources (or, now, thanks to Kinetic Capsules, a fair bit of walking).

  • HydracyanHydracyan ✭✭✭✭✭
    edited June 2021

    Maybe not a mod, but a premium boost instead, allowing the player to perform mastryoskas during a period of time.


    However if one can build control fields under control fields, means that there is very very little incentive to take down big fields,

    Considering that you would have to waste items or boosts (money) it would barely change anything.

    If its just a hackable mod, it would still be time demanding to collect them and not destorying the BAF would mean a constant farming to do basic gameplay. And if cost money, would be even worse for most players and very good for niantic.

  • AgentX1976AgentX1976 ✭✭✭

    A hackable or craftable mod that would allow you to do this I think would be great.

    I don't see the issue a some others have shown here that It would cause people to not play the "Baf" game. If you added the mod to a portal under the field it would effect that portal.

    Some functionality could either be that if you place the mod you can only throw out from that portal, or it could be that the portal could receive links even under a field. Or maybe both. I very much enjoyed the event where we could do that and I hope it comes back. It allowed me to be able to repair my field set I put up without having to take down a corner.

  • JukkaJuuJukkaJuu ✭✭✭

    Or the game needs to get some playable content under the perma field. Collecting items and throwing them away when the invetory is full is not it.

  • jontebulajontebula ✭✭✭✭✭

    Very easy if agents like help destroy lage fields we can link and field.

  • KhatreKhatre ✭✭✭✭✭

    I love this idea.

    Far better than destroying gameplay with underfield link

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