1. I'm not talking about major changes. I'm talking about any changes. Besides bugfixes (offset by newly added bugs anyway). Since you went that serious into it, I'm taking your own example:
... What are we having in these same timespans now?
2. "while having multiple events" Events aren't even dev work. Dev work is to ensure that the new features which are being made can be adjustable to easily add calculations, scoring, etc, for those events. In my understanding, all new features (including Kinetic Capsules we got an event with) are built from ground up with event support. After that it should be only a job of changing variables -and not even by devs, but by event "department", via some internal service. Of course I don't know how exactly that works in Ingress team, but if devs are in charge of doing needed adjustments for events then Niantic is doing it wrong.
3. "just completing a swathe of new features" and still fixing bugs in them 1.5 months later, one each patch, nice. There's no time to rest. There's a game to reinvigorate!
4. "it's silly to desire to go back to that" I have never stated that I want to go back.
I don't want to wait MONTHS for slightest changes in the game. That's what I'm trying to communicate.
2.65 had some of the biggest features in a few months, 2.66 was fixing some of the bugs from that and adding additional functionality, and 2.67 was making other changes to the game.
If people keep telling them that they must put something big in every release, they'll stop making 2 week releases, because they don't have enough time to put something big in each one. That's how development works.
Additionally, the first half of 2013 was a big team with an app with next to no functionality, so of course there's going to be significant things in every build.
@NianticBrian having played with 2.68.2 a bit, the only place where I can find the Layer button appearing where it probably has no business to do so, is when you open the cube menu while in one of the Portal views. I assumed that the layer button should show up in the same set of places as the Compass (which is why it remains when you zoom out completely), but it appears when you open the Cube menu, without the Compass also appearing. And has no real purpose to be visible when recharging with a cube.
Want to say thanks for fixing the slow loading of alerts, in the Alerts Tab.
I believe the layer icon also pops up when doing the onboarding and recursing. 😰
I'll have to wait another 16 million AP for the recursing part.
In some alternate reality, here's how I imagine what could have happened for Portal History:
I feel like this differs from how Niantic wanted to approach things only in the sense of urgency with which collected feedback is actually addressed.
T-4 Niantic makes a post
T-3 the masses complain, why isn't it available to all
Niantic can't win....
Those should be at least differently coloured, since it can be easy emulated.
Maybe XMA is a step towards this testing