Improve keys sorting and filtering

I think that doing something with keys is just too painful and it needs some interface improvements.

I present my list, but it's open to discussion...


Sorting:

- azimuth (direction, angle),

- portal level,

- number of keys owned,

- resonators state,

- last interaction (if data like this is accessible) - to find some useless keys...


Filtering:

- portal level,

- faction (+ only owned by me),

- (not )covered by fields,

- upgradable (missing mods or resonators, upgradable resonators),

- including capsuled,

- mods,

- some kind of tagging (i.e. to identify by city/area, portals to be charged, planned onion or field art, attractive locations to farm, souvenir keys...)


Other:

- show linked portals,

- fields covering the portal,

- show the nearest blocking link,

- see the portal on a map,

- MU supported by the portal,

- find "nearby" portals in different directions (i.e. at least 3 portals with lowest sum of distances, but forming a triangle which contain the portal)...

Comments

  • HosetteHosette ✭✭✭✭✭

    Some of those seem interesting and useful, but a lot of them seem like they would be expensive on the server side and not actually provide much value.

    When I want to tag keys I just stuff them in a capsule and label the capsule accordingly.

  • HydracyanHydracyan ✭✭✭✭✭
    edited March 22

    I just want a favourite system, allowing us to mark our favs and filtering to show only them/them first.

    With over 400 keys it really hard to find that specific few I actually care to recharge, and loading up and down capsule is a toll (if I'm misspelling that word, I want to say the one that means a extremely laboring and boring unnecessary thing to do).

  • I was going to break down all the types of data and why they aren't possible, but it all comes down to the same thing.

    Possible:

    • azimuth (direction, angle) - However, this would have to be either manually relative, or fixed when you opened the list.
    • Number of keys owned

    Not possible without far more data loading:

    • Everything else.


  • ZennZenn ✭✭✭✭
    edited March 22

    if i could recharge from within a capsule... ill do all the sorting myself


    or offer up a recharge capsule VR item... for purchase. or make recharging from key capsules a CORE perk

    MY SCANNER IS READY

  • mortuusmortuus ✭✭✭✭✭

    I wish i could search for a portal key.

  • IphorisIphoris ✭✭

    Not exacly. We do most of these things anyway, but manually or using Intel Map, and you have seen how it works ;)

    When we scroll keys, the scanner must load a lot of useless data about each of them. If it was sorted or filtered, it could actually reduce server traffic.

    Tagging keys with capsules makes more problems than it solves - 100 keys limit, difficult access when it's needed, easy to lose key, i.e. when you think you have one more key in capsule, but you put it out to recharge and forget to hide it again, sometimes you find out that you have over 20 keys to one portal and more than 1500 of them in your inventory... I've stopped to do it, because my keys were out of control :)

  • starwortstarwort ✭✭✭✭✭

    If you're tagging them because you want to use them (esp. for recharging) then that's a bit difficult because while they're in the capsule they can't be used, and when you dump them out of the capsule they're no longer tagged and you have to find them amongst your other 200 keys.

  • That's just the thing: much of this data is only loaded when the agent scrolls down to each key. Sorting or filtering would require loading all of the necessary data for every key beforehand. If you have 400 keys, then the server needs to load the relevant data for all 400 before it can sort or filter, every time you open your key list.

  • starwortstarwort ✭✭✭✭✭

    You know what sorting option I want? I'd like to be able to sort the keys A-Z by name. It's not too much to ask, surely?

  • LdeBLdeB ✭✭

    Logged in just to support this: really, how in heaven's name is this still not implemented properly? The mind boggles...

  • HosetteHosette ✭✭✭✭✭

    @Zenn YES! I've been begging for the ability to recharge capsules in keys for years.

    In my dream world I would be able to go to a capsule of keys and just dump a bunch of power cubes into it. "Here are 20 PC8s. Please recharge the keys in this cube starting at the beginning until I've either un out of keys or exhausted the cubes I specified." Recharging individual keys is boring and repetitive, and doesn't really add fun to the game. It's just toil. But capsuling all of your keys, unloading another capsule, recharging the unloaded keys, re-capsuling them, and then unloading the original set of keys is much more toil.

  • More sorting options would be a major help. Personally I'd want to see favorites first, then alphabetical order, and finally reverse sorting options. So like, instead of showing the closest key first, show the farthest one first.

    Anything beyond that which doesn't slow the game down too much would be cool too, but we need favorites first in any case.

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