If you could update the mods, I think it would be an improvement.
In the same logic that we upgrades resonators.
For example, replace a common mod (shield, multi-hack, etc.) with a rare or very rare mod. The rare mods could only be replaced by the very rare mods.
I still miss the old days, when I could remove my installed mods (remove would destroy it, but open up the slot).
It would be interesting to have that mechanic return.
Maybe if you remove a mod, there's a time limit before a mod could be added again? The abuse from this came after the Zip Cars passcodes fiasco and the AP for installing a mod has only returned a few years ago.
The Zip Car thing meant that upgrades were not going to happen under the old version.
I think this would be a good thing to have a boost to use to upgrade or change a mod. Instead of the old method of removing a mod, to put down a new one
Eg change from a turret to an ITO En down with a Boost
After the Zip Car fiasco, they kept the removal and removed the AP. And then returned the AP and removed the removal, and cut us down to only 1 mod per portal, and then raised it to 2 mods per portal after a massive outcry.
There is no set in stone "way". 😁
That's true. Maybe the best action is none?
I think a good idea would be to allow straight upgrades, so for example, a common multi hack could only be upgraded to a rare or vr multi hack, same with shields, heat sinks and I suppose link amp to sbul. Turrets and force amps i suppose could be interchangeable, same with itos, but only allow it to happen once?
My suggestion would be to allow any mod to be replaced with an Aegis. That'd suit most needs, would be a relative rare occasion since the mods are rare, and avoids most abuse scenarios.
And apologies for the bump.
Nope, it should be either all or nothing. Being able to replace any mod with an Aegis, will lead to lots of trolling. Think about it for a bit, and I'm sure you can figure it out.