Should current portal cooldown stay permanent?

1valdis1valdis ✭✭✭✭✭
edited March 2021 in General

I myself have gone into maxfielding which is such a bliss with current cooldown (given the enormous speed of spending keys on links), that I'll probably stop maxfielding if the 5 minute cooldown is returned.

Even my local Res player who is not into community and events, says he likes such fast-paced gameplay we have now, without stupidly waiting 15 minutes on each portal.

What do you think?

Comments

  • mortuusmortuus ✭✭✭✭✭
    edited March 2021

    It does at the same time make things a little too easy maybe ? i dont know ? same with double r7 feels its permanent by now.. Will they ever revert back to 5m ? In a way its good but at the same time it makes every high lvl portal a farm portal without any strategy really... is this the new game direction ?

  • KhatreKhatre ✭✭✭✭✭

    not the double r8 though.

    That's too boring

  • noregarddnoregardd ✭✭✭

    I remember before we have Hack burnout bonus 12x (cmiiw) and it feels the game became too easy and multihack is feels useless. But it was reverted back to 4x and the game is pretty balanced now. it is perfect combined with 90s cool down. But back to 5 min I feel that will be too slow that I can imagine how long I must stay on a portal to farm keys.

  • AtunatunakAtunatunak ✭✭✭✭

    I'd maintain it a couple of months after the pandemic is over (if it finally ends someday and we don't have a new one) because in some places many players are inactive right now, so I'd wait to see how this affects the "normal" gameplay with everyone active.

    Maybe the old timing was too slow but maybe, with more active players, this new timing is too fast.

  • MoogModularMoogModular ✭✭✭✭✭

    My concern is what do we do with hack mods in this case?

  • 1valdis1valdis ✭✭✭✭✭

    For multihacks, you don't do anything. You still have to increase that 4 hacks per 4 hours somehow.

    For heatsinks, I don't know about you but I use them pretty often because even waiting 90s between hacks is too long with (very) rare multihack installed.

  • The current cooldown time is definitely nice, but it has a couple of negative effects:

    • VR Heatsinks are almost unnecessary, except in the most edge of cases.
    • Frackers are far more attractive than they were previously. Which goes counter to what seems to be the desire for farming formats.
    • The amount of time necessary to gather gear has dropped. This is good in the sense that less time farming, is more time playing, but our base inventory hasn't increased so it doesn't make play longer per inventory load out.

    I enjoy the faster cooldowns, but I don't think it's a good thing for the game in a year or two, in the same way I enjoy the extra R7, but I think keeping it when things get back to being social, isn't a good idea either.

  • grendelwulfgrendelwulf ✭✭✭✭✭

    I love it but it has to go.

  • I still use vr heatsinks when farming because I want even shorter cooldown. The vrhs I think also adds a higher frequency of good drops (could be my imagination)

    Even with this short cooldown I still have my q-cap with 96 c-heatsinks, to be able to move faster when fielding. Often you dont want to wait 90 sec to be able to hack the same portal twice.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    Frackers appear to light portals on fire, so one might wonder why heat sinks aren't necessary to maintain short cooldown times. (Read as: Applying a Fracker to a portal could increase its cooldown time, thus necessitating the use of a heat sink to bring that time back down to 90 seconds, or whatever.)

    And less time spent farming seems like a positive effect, not a negative? The absence of another benefit (increased base inventory) merely means that the time that's no longer spent on farming can be spent on other ways of enjoying life.

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