[History of Ingress] summary of a Hangout with Brian Rose about the future of Ingress
This was a post made on the Ingress Discussion Google Group in April 2013 after some Agents talked to @NianticBrian . See if you can tell which things happened and which didn't.
there's been a Hangout going on yesterday evening with some German players and Brian Rose. Disclaimer: I didn't take part (to be honest, posting here in the forums I didn't feel the need to do so, as most things have been discussed here before), but I wanted to share the notes with you anyways.
The notes can be found on G+: https://plus.google.com/111333123856542807695/posts/QtiFdoRuh6w
Thanks to Stefan Hoth for putting them together.
It's a collection of notes of the 2 hours of chat and if someone has the wish to do a TL;DR out of it I will edit it up here.
- reddit is closely monitored as well as the social channels (G+, twitter)
- target: 1 billion users (for all Niantic projects together)
- AP deduction for IITC-usage was a hoax (he thinks)
- they do not look for tos violations but if someone comes to them and asks if it is ok to do this (IITC) they feel they have to tell them that it is a TOS violation and they have to tell them to stop
- API is in the works, but "they want to do it right the first time"
- API (in the final version) will enable players to create missions, have all player data and realtime data
- Ingress is another kind of social network, first connecting people through the same goal but later on make them
- idea: create a local cell with own stream
- idea: NFC-bump to "bond" players for a period of time to collaborate (e.g. AP sharing, private chat etc)
- balancing tweaks are still in the works, recent updates made it harder to attack, by avoiding to make it too hard to conquer areas if one faction ruling this area
- iOS is still in the works, will take significant time
- they are working on explaining the gameplay better for newbies
- community map + group directory is in the planning (like GDG chapter directory)
- most of the players are located in urban areas, changes on the GPS location were targeted towards those players but made it worse - the tweaking is still in the works
- they recognize that the global MU score is not interesting to you, they are looking into to make the score more regional (city, district)
- It is called Mods filter not shields filters for a reason (Other Mods are in the pipeline)
- Wireframe power cubes for half an hour was planned.
- localized version (translated) is planned, also with the help of the community (translation by users)
- regarding feature request: they are reading and hearing a lot of great ideas but not everything fits into the story or the overall roadmap
- better inventory management is an important point on the list, but it's not yet there
- roleplay game elements, player roles like the linker, the farmer, the attacker
- the idea of a trophy case for cool items and keys is not new to them, they are thinking about that
- they are also thinking about other ways to exchange items (e.g. via links)
- Brian likes the idea of Ingress being a closed beta, marking the game as "never finished"
- as of now there are no plans for a reset once the project goes public (out of beta)
- Currently it takes about three weeks to get activation code
- Niantic is not as close to Google as many think. They have their own goals, mostly social and related issues in the main focus.
- Niantic does not get user data from Google (G+, Gmail, Gtalk or otherwise)
- NIA is actually a real US agency, the Niantic Project has a Google voice number with the same area code of Langley (home of the CIA), the Niantic Project received questions from the government about what they are doing, even had meetings about
- They look at the portal submission photos (only 30 people)
- ideas of doing a "Map Maker"-style integration of the community in the portal submission and maintenance
- Trusted agents may vet new portals
- win trading (i.e. gifting AP to each other for leveling up) is not accepted and will be punished by SuperOps once they recognized such behavior
- we did 2 rounds of ideas: short time fixes for the app, and long term visions for game changing ideas - the team is actually looking for crazy cool ideas