Play in places where there are no portals.

GreenVamGreenVam ✭✭✭✭

Ingress is a game about exploring the real world. A very interesting game that fascinates with this particular feature. But many of us like to be in places where there are no portals at all, and there cannot be. These are such places as a forest, a nature reserve, a remote village in which there is not even a small church, mountains, steppe and so on. In general, uninhabited or remote places. But if there is no way to place a portal there, then how to play there? Can you think of something on this topic? We have objects in Pokemon Go that do not depend on portals. So why not introduce some objects into our game? So that it makes sense for an ordinary player to go to unexplored distances, to go to places that are far from the existing portal network? This, in turn, would make it possible to find a lot of interesting things to replenish the portal network with new candidates. 


For example, you can introduce some sources of portal faults, which would grow over time if you do not try to eliminate them. And for example, if such a field would cassify the link of the opposite faction, the link would disappear. Well, something like that. He destroyed the source of the breakthrough of exotic matter and then this field would stop growing. A kind of micro anomalies. 

I don't know what exactly can be added that would be liked by the majority of players, so I offered a draft version of my idea.

Comments

  • PerringaidenPerringaiden ✭✭✭✭✭

    Procedural generation of portals will not make people more interested in going to an area. In fact since they're randomly placed, it's more likely to dissuade them.

    But if there is no way to place a portal there, then how to play there?

    Most places like National Parks and trails have markers. They are valid portals. They need someone to choose to go there and create the portal, but other than that, they can be submitted. Otherwise, you'd have to work out a concrete way to change the portal criteria.

    For example, you can introduce some sources of portal faults, which would grow over time if you do not try to eliminate them.

    Once there are portals in an area, a system such as Redfection would provide a gameplay justification to go to that area, and additionally provide options for players in areas without many others.

  • HydracyanHydracyan ✭✭✭✭✭

    We have objects in Pokemon Go that do not depend on portals.

    That's the Pokemon only. And adding any kind of creatureslike things to collect in endless loops is just turning ingress into some other game.

    The whole point of ingress is the locations. I'm not against Niantic using Google maps or OSM to add more locations (like city halls, public library, parks, landmark, etc) in cells that are empty or almost empty. It was how it began so why not do it again where it is still needed?

  • maybe it's about money. niantic used to be part of google, so it was not a problem to get data in for the initial creation of portals. most likely now niantic should buy such data.

  • GreenVamGreenVam ✭✭✭✭

    We don't need creatures. But we need more random events on the map. The map doesn't have to be stable - it's a battlefield! And like any battlefield, it should be dynamic. And the fact that the interaction in the game takes place exclusively near the portals ... so, alas, this limits the freedom of play in some regions where there are no portals and cannot be. For example, a forest. In our country, it is pleasant to walk in the forest, and we have the legal right to do so. But what should a player do in the forest? Can he install a temporary portal that will stay there for 24 hours? and then self-destruct? not. Could he create some kind of sprawling anomaly that destroys links? Also no. And imagine people who work on a rotational basis ... for several months in stormy seas, for example. How can they play their favorite game?

  • PerringaidenPerringaiden ✭✭✭✭✭

    None of the Niantic portal network seed came from Google. At the time Google was short of this sort of information too. They used HMDB, Panoramio, and a handful of other public databases like the USPS and Fire Department locations. Niantic has never bought portal location data, preferring to rely on Agents to expand the network.

  • >>But if there is no way to place a portal there, then how to play there?


    If "there are no portals at all" can you make some?

    Does the nature reserve have any signage telling you it is there?

    Where do people gather? Are there places to eat? A marketplace? A bar?

    Is there a forestry office? Government office? Town hall?

    Is there a library? If not, can you build a Little Free Library (not on private property) or get the town to make one?

Sign In or Register to comment.