Why do people make low level portals with level 8 resonators?
I checked the map today, and someone had taken over a bunch of portals, but placed 2 level 8 resonators (there is currently an event), and then filled in the rest with level 1-4. Does anyone know why they did that? Is it some strat that I don't understand or is it just that they want a low level portal that's hard to destroy?
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Usually the biggest reason is, "because you have to actively swipe to select a smaller resonator".
Maybe that all they have?
I'm with over 100 r8 and 400 r1, and few of the rest.
And maybe the agent wanted to link but need a higher lv portal, and drop-in l8 is the fast way to achieve.
Or they just want to make it easier to destroy so they can recapture faster.
Also, why would you care about how someone else is playing?
The reason I care is because if it's some strat that I don't understand, then I want to understand it.
I've said many possible reasons, the true one you will only get if ask directly to that agent.
Not everyone care to built only hi-lv portals full of shields and defend it like a dog do with his bone (it happens, I've been chased by car 3 times, racing to see who reach the portal faster).
Here's my strategic reason for doing this, it might not be what thetinnie is doing, but it's one possibility:
Individually remotely recharging resonators lets you gain AP while staying at home. The optimal way to do this is with lots of L1 resonators, as recharging those needs less XM. If you need a portal to have more range than 8xL1 resonators gives you, throwing one level 8 on will let you link and you can let the L8 decay while gaining AP by recharging the others. If you used several L2s instead, you'd either be spending more XM recharging or letting more than 1 resonator decay.
Another option is that this player is taking advantage of the double L8 deploy and has 3 team-mates who will each double deploy over the L1s to get this to level 8 and then farm it, so just they threw the L1s on there for easy AP, or so as to not making the farm plan obvious from a glance at the intel map.
@Rostwold recharging for AP actually doesn't matter much the lv of the resonators if you recharge each one individually and bit by bit (not using intensified charged or charge all). One portal full of lv16 will grant you 8x65ap, but a full lv2 will grant at least 2x65ap. He can get more AP for recharging that 2 r8 than the whole portal of r1.
I used to make some lv16 portals when guardian was a thing, or really hard access portals where the lv won't matter since if some want to destroy it will anyways. I'm currently only highly defending portals that are easy to destroy by a passerby.
I do this. My reasoning is i want to recharge this portal for a bit ... so low resonators but if another teamate comes along then they can use my r8s to make a p7 hence the r8(s)
Here is an example: (i ran out of r1s )
It's all about that lower recharge cost over time. You can always link into a fully deployed portal regardless of it's level so long as the origin portal you are linking from has sufficient range. Most strategic portals that I would deploy in this manner are difficult enough to reach that the resonator levels being higher won't make a difference.
Two reasons:
1) As mentioned above, a portal that's to be there for a long time, takes less XM to recharge. You drop the 8s because if someone else comes along to use the portal, they can use the extra range, and they can upgrade every other slot as they need it.
2) The other no-one's yet mentioned is this: It's what I got. When I'm in full destroyer phase, my inventory contains 200R8s, 70R7s, and not much else in the way of resonators. After destroying enemy portals, most of the time I'll deploy an 8 and move on, or if I'm upgrading someone else's portal, I'll deploy an 8, a 7 and if I have them and they need them, a 6 or two. But quite often I don't have the lower resonators, so I'll deploy an 8 and a 7, then glyph hack the L1 portal for more resonators, if I need to fully deploy a portal.
He had a First Saturday loadout bundle bought from the store (120 L1 resos) that he wanted to spend.
Someone correct me if I'm wrong, but I believe having a level 8 pin on a portal requires the same amount of bursters to take out with shields as a portal fully deployed, no? In essence, if someone wants to attack and capture the portal, they have to get through a level 8 pin instead of all 1s. Also there's the whole thing about level 1 pins taking much less XM to recharge. If you only build a portal as big as you need to that you plan to recharge, you're saving powercubes in the long run.
Sticking 8s on makes it more of a pain to ****, especially if the 8s are situated away from access point direction.
For remote portals, it allows a visitor to increase level for range whilst still not making it a recharge burden in the meantime.
More interestingly, why not?
The next person along can bump it to whatever they want, and they have maximum opportunity to bump. I most commonly see this with remote anchors, though, where recharge costs can really add up.
or the agent just has too many R8. maybe they have a P8 farm near home, or use the drone to hack P8s.
Much easier to recharge. Get your 8s on there, so other agents can choose to make higher level portals if they wish, but if you intend to maintain them, it is so much easier on power cubes.
I know of at least one agent who does that because you use less XM to deploy.
Deploy 2 level 8 ( or 8-7-7 during other times) so that another player can build It to level 7. Then fill up the remainder with low level resos for the AP and builder stats.
Its for sure not about recharge vs daily decay. If so there was a 3rd high resonator. The strategy is: 3 high resonators, rest L1 or any other R. You only recharge the high R and let the rest decay. You end up in an area that is still fielded (link mitigation), way easier to maintain/recharge and if there is an attack you just need to counter recharge 3 resonators. And this is also worth when you want to take over an opponents area. Same approach... And right after first initial burster impact the R1 disappear and you just need to counter recharge 3 R instead of the 8 highest. The difference is HUGE. And it is R1 because you sometimes save like 5 R in prompt recharge. If so, its cheaper from XM perspective.
In your case its just 2 high R... Which is pointless in any case.. You dont need the links if they immediately disappear; building/linking just a waste of time .
To me it looks like: he invaded an area and deployed 2 R8 for capture in every portal.. nothing else in order to save time: attack + capture while already walking to the next target. But if he is walking anyway to the next target and if there is nothing to do, so 100m without any portal: why not making some extra AP... And he got a ton of R1from previous hacks. And the reason for both R8 in the same direction is: that's was the inaccessible direction, R deployed away from sidewalk in a private garden or house or....
I know some people do it to pre deploy a spot for a farm build. A portal with 6 r1 and 2r8 will have a higher chance of going under the radar and is set up for the next person to make it p7 or p8
People need R4s and R5s and don't single max to guarantee getting them.
Because you can only deploy 1 L8 resonator (I know it's different right now) and when I have a high number of resos - I'm going to use them.
"The strategy" may differ from person to person. Quite a few people build 1 R8 and 7 R1s, because that will allow another person to turn it into an R6 if required.
And dropping resonators by not recharging them makes a horrible remote anchor...
I can see a logic to it, if its a remote portal, chances are the person who's attacking g the portal will take it out if they've went to the effort of getting there, so its probably cheaper to only have 3 high level resos to charge
If someone is attacking, and they'll take it out, it's better to have 1 high level reso to charge... 3 creates more effort.
This is ineffective at all. First, you don't know attackers direction/position. People tend to start **** at a specific position without moving to next R location. They even fire from far distance ti capture it 40m away when walking to the portal. Anyhow, since you don't know attackers position you need 2 R. As far away from each other as possible, assuming that the attacke will not walk from R to R.
And second, if you fully deploy a portal you either want AP, or a link. If there is a link you need 3 stable resonators, assuming you are recharging against attack. The link mitigation is so powerful that a experienced player wants to maximize links. Links are usually the only way to counter recharge at all since the attacke may strike out the shields. Without any links the portal is gone before you realize that it's under attack. And 6+ R1 are all gone before recharge, so all links as well and so the portal
You keep making these assumptions and passing them off as 'fact'.
This is ineffective at all. First, you don't know attackers direction/position.
If someone is intent on killing a portal, they will. Whether there's 3 high level resonators or 1 high level resonator.
And second, if you fully deploy a portal you either want AP, or a link.
For one thing, level 1 resonators award the same point score as level 7 resonators when deployed. For another, fully deploying a portal you intend to link to is just as likely as one you're linking from. And plenty of people short on time will hack-no key, for resonators they can spam as they drive by instead of linking.
The link mitigation is so powerful that a experienced player wants to maximize links.
While I'd like this statement to be true, more often than not, 'experienced players' are obsessed with layers. Link mitigation isn't a core principle for most players these days, because they can just put enough shields on. I bet if you asked most players, they couldn't even tell you what one, two, three, or four links give, in mitigation.
"someone is intent on killing a portal, they will"
Yeah, heard that joke so many times. It's just funny until you you reached the 3 resonator portal ruin, no mods, 5+ links, 2+ defenders recharging. Since you never observed it, spoiler alert, I tell you what: you never gonna make it without flip. Vice versa you can endless recharge and the attacker will not get your portal. Except the xmp stack cheater, they get everything, but playing vanilla ingress 4g only connectio: you cannot stack above 2, barely 3, and no, US8 on top of the R is neither always possible nor will it work..
Spoiler alert: I've successfully killed portals being defended by bot recharging...
There is no such thing as remote defense in Ingress. You will only be able to defend a portal, if you are on site replacing resonators. Anything else is destroyable.
Again, your 'facts' are 'opinions'.
I don't know why they did it, but I can tell you why I did it yesterday. I saw on the new map that there were about 10 portals downtown I had somehow never captured. As I walked around getting to them all, I captured many portals I passed and I left 2 level 6 resonators, and then filled in the rest with level 1s.
Why? Full deploy to get AP, and I started the day with 480 L6 resonators. I used about 100 L6s, so there are about 50 portals like that.
(The 480 L6s were from moving my drone very often during the 15 minute event and glyph hacking.)
All hacked with NO KEY. I can't link to them as the city is under a field and I won't recharge them because some tourist will capture them all over the weekend either way.
Likely it's just how they're deploying, my scanner often jumps from R8s to R1s while deploying for some reason and I just roll with it.
The only strategic thing i can think of (Which is very very edge case) is that links will stay on a portal down to the last 2 resonators, so they might throw fields using this method, to allow an opposing faction agent to take down the fields easier (Even a drive by will **** R1s), allowing the deploying agent to link again without having to deploy as many resonators.
Unlikely, but possible
You can not take a well recharged resonator down yourself without standig directly on it, without cheating or a super lucky server lag. Even lag or luck like distracted recharger, it may take hundreds of x8. It looks like you never played in a city with... We call it buildungs. And R8 are usually deployed in a way that you cannot reach it. That's urban ingress; no cow pasture one where farmer daughters recharge.