Purchased Items take inventory space

Purchased items (or passcodes for them) take inventory space, and can't be dropped.

It makes me reluctant to buy bundles or use codes that contain items I dont want to use, as they take space.

Could you add a recycle for all items, or make them not take space?

Comments

  • CliffMCliffM ✭✭✭✭

    I have said this before, as have a number of people. There shouldn't be anything preventing me from spending money in their store. If I want to buy 500 beacons, let me! And if I want to recycle them all, let me.

    I still love the story of @NinthAnt leveling up to Level 8 using nothing but Toast Beacons, but I have no idea how he managed that inventory.

  • I dropped all my inventory on the ground in a random neighbourhood with no portals around -- something I routinely did when I played ingress -- and kept only my most precious supply of VR hackmods. Even so I could only buy them in batches because leveling up gives you a tonne of gear especially if you don't use any. So at stoplights or in portal-sparse areas I would be frantically buying as many as I could.

  • HosetteHosette ✭✭✭✭✭

    I concur. I would spend a lot more money on stuff if purchased items didn't contain inventory space. 25-packs of frackers are a no-brainer purchase except that I don't want to invest that much inventory space.

    I would also buy a lot more stuff like beacons if I could buy them in bulk packs. I once spewed around 500 of them in a day during a bus event, and the three-at-a-time thing drove me bonkers. I'm sure I would have gone through 100-200 more if I hadn't had to spend so much time buying them as I went.

  • PerringaidenPerringaiden ✭✭✭✭✭

    Either a free single Powerup Capsule that holds purchased items that don't count towards inventory, or simply don't count the first 100 items.

    I can understand them not wanting to give everyone unlimited purchasing space, for the same reason giving people unlimited inventory space is troublesome. They have to record the GUID of each item individually, and across a million people, that takes real space and real $$.

  • PerringaidenPerringaiden ✭✭✭✭✭

    @Hosette :

    I would also buy a lot more stuff like beacons if I could buy them in bulk packs. I once spewed around 500 of them in a day during a bus event, and the three-at-a-time thing drove me bonkers. I'm sure I would have gone through 100-200 more if I hadn't had to spend so much time buying them as I went.

    At least they finally made the animation dismissable, which was a big plus, for me.

  • mortuusmortuus ✭✭✭✭✭

    cant be hard to make premium items not take up your precious inventory space.

  • If qn item can't be dropped, it should not count towards inventory, seems as simple as that to me

  • Anyone knows if you recurse and change factions those undroppable items dissapear?

  • mortuusmortuus ✭✭✭✭✭
  • phthoruthphthoruth ✭✭✭

    Purchased items such as resonators can be dropped (in capsules) to save space when not needed.

    But I find it distressing that agents can take your purchased items, along with items farmed with frackers; Gear theft has real monetary impact. Which makes me reluctant to buy gear.

    A solution that resolves both inventory space issues would be preferred.

  • PerringaidenPerringaiden ✭✭✭✭✭

    I wouldn't really think it necessary to separate 'purchased resonators' and 'hacked resonators'.

    I'd assumed you mean the stuff in the Boost category only. Frackers, Beacons, Apex etc. Stuff that cannot be dropped or recycled, and only available by purchase.

    Specialist separation for resonators and the like is likely impossible.

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