Off shore portal requirements / Portal ruining gameplay

GASKKAGASKKA ✭✭
edited December 2020 in Ingress Community Feedback

I read a post earlier on the theme "why is ingress losing players". I would like to partly answer with a question, "Do you have to buy a boat to play ingress?". This is the situation in Falkenberg, Sweden regarding the portal "Kummel på Marsten". 

In the process of nominating portals, two of the most important questions asked is, "Is the portal accessible?" and "Is it safe to approach?" Somehow this portal seem to pass both of theese requirements, incorrectly according to me. We've had players going to the portal by padelboard as an only option if you don't own a boat. As you can see on the intel map, players in the area are not able to play without disproportionate effort. Neither green or blue due to the actions of a couple of players. In my consideration, special critera should apply for an off shore portal. The piece of land hosting the portal should be accessible by public transportation 365 days a year. I thought it was a game of capturing portals, not a game of not being able to capture portals.

I posted a respons to why ingress is loosing players, and one of the aspects is the inconsistent management by Niantic. I can see the point in letting the game have a dynamic and self regulating development but some rules must apply, consistently, setting a foundation for gameplay. Not just a wild experiment in how a game develops if you just let it go.

A game require balance if it's a game for many.

Post edited by GASKKA on

Comments

  • PerringaidenPerringaiden ✭✭✭✭✭

    This is a result of not having enough players. Not the cause.

    These portals and many like them, were regularly used when there were lots of players, and it wasn't a problem, because these fields would not last. These fields would not be easy, and they certainly would get a coordinated response to remove and block.

    Damaging the game further will not bring players back. It'll only drive more away.

  • PerringaidenPerringaiden ✭✭✭✭✭
    edited December 2020

    https://intel.ingress.com/intel?pll=57.235564,13.099435

    This is a *DRIVE UP* portal. Destroy it. Throw blockers. Play again.

    Most of the links coming off the portal directly off the coast of Falkenberg are easily destroyed. Destroy them, throw blockers. Play again.

  • PerringaidenPerringaiden ✭✭✭✭✭

    The best idea for adjusting to reduce this sort of thing: Stop Quantums duplicating keys.

  • The link you posted above is not linked to the portal I mentioned above.

    This is the portal,

    https://intel.ingress.com/intel?ll=56.842997,12.53707&z=13

  • I don't see how making all portals accessible is damaging the game further? If that is your point above.

  • mortuusmortuus ✭✭✭✭✭

    The portal may be legit to the criteria etc, but the average ingress player will and does not have a boat to go to such portals. I am also not a big fan of them but if they are valid because criteria says so i dont think u can do much until niantic decides to change this i guess ?

  • If you start making portals requiring full access 365, there goes all the tough mountains that can't be reached 4 months of a year due to snow, or lighthouses offshore islands, or areas that have limited 4WD access and closed over winter.

    Hard to reach portals are good and create challenges. The main problem is the number of players willing to take them out quickly is reducing and thr owners refusing to let them decay for the betterment of the game. Permenent fields of impossible anchors is a detriment to the long term viability of the game. Agents give up if they can't play for months on end.

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