Ideas to improve Ingress...

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Comments

  • PangarbanPangarban ✭✭✭✭✭

    A stat/badge for fully deploying portals (i.e. putting on the final resonator) could go a long way towards reinvigorating some play areas.

  • HydracyanHydracyan ✭✭✭✭✭

    One thing I want and belive it will be enjoyable for everyone is the artifact event we have I'm anomalies and sometimes global (moving the artifact through links to a portal goal). Every score cell could have 1 or two (one for each faction) goals (one artifact) that would be reset at every cycle, and the players would have to create links to move it and get that point.

    Far more enjoyable than just making the same fields every week.

  • gazzas89gazzas89 ✭✭✭✭✭
    edited December 2020

    A badge for mu freed by destroying fields, maybe a 3rd if what the field is worth. Building fields is the main game, but destroying thrm is nearly as important

    Post edited by gazzas89 on
  • mortuusmortuus ✭✭✭✭✭

    Yes i miss Krug, we need a new one its been a year now.

  • I Think would be great If we could sort the keys by a amount.

    Sometime take me long time to organize more than thousand keys. So if i could Just see by the amount It would make easier to choose next ancor.

  • If Niantic need money - why they don't sell more keylockers?

  • mortuusmortuus ✭✭✭✭✭

    doubt that would give so much more money, they need a steady income each month this is where a subscription could bring in alot more money, but yes it wouldnt hurt to offer the keylockers and medialocker atleast again...

  • GrogyanGrogyan ✭✭✭✭✭

    Key lockers don't actually add much strain on the cheap servers.

    It is purely a balance thing, and 2,000 regular inventory is about right.

    We could easily have 10,000 item inventory, however it would Ingress really bad.

  • HosetteHosette ✭✭✭✭✭

    @Grogyan What's your source for that?

    My understanding is that the reason we don't have more inventory space already is that inventory management is expensive on the server side. Moving to a new back-end codebase would have made it cheaper, but I'm pretty sure they haven't done that-- they just moved the existing codebase to lower-cost hosting.

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    I like the idea of daily tasks. It gives you more of a reason to go on a game.

    For Ingress some days I could log on, hack the couch portal and that’s it. If I had 3-5 tasks to do, like hacking a portal, using a XMP, using an Ultra Strike, then I’m playing for longer.

    Maybe the reward is a small amount of CMU, similar to HPWU where you get Gold for completing all the daily tasks?

  • jontebulajontebula ✭✭✭✭✭

    Agents are the daily task in ingress. If enemy play mutch you have mutch to do every day. Link,field take portals. You can hack every day. I understad Niantic not implemented daily tasks for Ingress Prime. Now must new agents understand way we dont need daily tasks in Ingress Prime. Agents are the game and Ingress Prime are only the scanner.

  • Depends on who you talk to.

    Originally, Ingress had no cap, things went a bit crazy, and then they added the 2000 item cap. One of the Devs who stayed with Google said they'd fixed the issues with a large inventory, but I'd also heard that while they could handle the inventory, larger values were always going to be additional cost both in data storage, and transmission cost. Neither of those things would be affected by more efficient servers.

  • HosetteHosette ✭✭✭✭✭

    @Perringaiden More efficient servers? No. More efficient code? Possibly. It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management. Without that you could have arbitrarily large inventory space with little or no additional cost. I haven't thought it through but I suspect there would be some really bad race conditions if things didn't have unique IDs, so that's probably a non-starter.

  • "Server" being an amalgamation of code performing actions as an engine. No-one cares about the physical machines any more. 😁

     It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management.

    They have. They haven't rewritten the server code. They've put it into a Google Compute Engine running a virtual App Engine, if I understand correctly, then tweaked the code to be more efficient, and put significant rework into how the Intel map touches it and how it serves out to us.

  • mortuusmortuus ✭✭✭✭✭

    When subscription comes next year we will get higher inventory thats for sure.

  • milofargmilofarg ✭✭✭
    edited December 2020

    What works well in PoGo and HPWU may not work so well in Ingress, unless it is changed from a PvP to a PvE game. Daily tasks that focus on getting so an so much "work" checked off for some reward would turn Ingress away from PvP into another PvE game. BTW, I consider the daily task as maintaining the Sojourner streak and recharging.

    A couple of things that could be improved upon that immediately come to mind are:

    1) An option for a less flashy interface, I know of agents who have retired because the VFX in Prime triggers physical discomfort. It´s not an ask for a Redacted skin, merely an option to tune the visuals. This could help to keep players and bring back old players.

    2) An option to drop the drone on any portal in the world by using coordinates, and travel by links. This is in line with exploration and the motto: "Where did Ingress take you today?".

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