random mini events would be fun, like an AI that random infects portals or something.. or like this volatile portals.. could do that u need create outgoing field or something to counter the infection..
@GoblinGranate I've been dealing with cheaters for, oh, seven years now. I also have both a personal and a professional background in hunting down cheaters and fraudsters, so I understand how that particular cat and mouse game works.
If I waited to stop having fun playing Ingress until cheaters were eliminated then I'd wait forever.
One thing I want and belive it will be enjoyable for everyone is the artifact event we have I'm anomalies and sometimes global (moving the artifact through links to a portal goal). Every score cell could have 1 or two (one for each faction) goals (one artifact) that would be reset at every cycle, and the players would have to create links to move it and get that point.
Far more enjoyable than just making the same fields every week.
I think the thing to keep in mind is that not everyone is obsessed with scores and MU. Especially newer agents, in my opinion. I only worry about it because it's what my faction does. I prefer to mostly play solo, work on badges and annoy the local toads. So add something to actually make scores mean something besides bragging rights which actually mean nothing to me or work on something outside of scores...
A badge for mu freed by destroying fields, maybe a 3rd if what the field is worth. Building fields is the main game, but destroying thrm is nearly as important
doubt that would give so much more money, they need a steady income each month this is where a subscription could bring in alot more money, but yes it wouldnt hurt to offer the keylockers and medialocker atleast again...
More key lockers would put more strain on the servers so might not be much of a win. My understanding is that inventory management is expensive.
I have no objection to them selling shiny objects to make money, as those have zero impact on gameplay and (probably) essentially zero impact on the server side. My personal tastes don't run to unearned shiny objects on my profile but other people love them and there's no downside so sell away.
In think it would be just fair to increase the maximum keylocker number to 6, instead of 5. There is already lot o people with 6, and they get it for free, so why not sell the 6th to everyone else who couldn't get it back then?
My understanding is that the reason we don't have more inventory space already is that inventory management is expensive on the server side. Moving to a new back-end codebase would have made it cheaper, but I'm pretty sure they haven't done that-- they just moved the existing codebase to lower-cost hosting.
I like the idea of daily tasks. It gives you more of a reason to go on a game.
For Ingress some days I could log on, hack the couch portal and that’s it. If I had 3-5 tasks to do, like hacking a portal, using a XMP, using an Ultra Strike, then I’m playing for longer.
Maybe the reward is a small amount of CMU, similar to HPWU where you get Gold for completing all the daily tasks?
Agents are the daily task in ingress. If enemy play mutch you have mutch to do every day. Link,field take portals. You can hack every day. I understad Niantic not implemented daily tasks for Ingress Prime. Now must new agents understand way we dont need daily tasks in Ingress Prime. Agents are the game and Ingress Prime are only the scanner.
Originally, Ingress had no cap, things went a bit crazy, and then they added the 2000 item cap. One of the Devs who stayed with Google said they'd fixed the issues with a large inventory, but I'd also heard that while they could handle the inventory, larger values were always going to be additional cost both in data storage, and transmission cost. Neither of those things would be affected by more efficient servers.
@Perringaiden More efficient servers? No. More efficient code? Possibly. It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management. Without that you could have arbitrarily large inventory space with little or no additional cost. I haven't thought it through but I suspect there would be some really bad race conditions if things didn't have unique IDs, so that's probably a non-starter.
"Server" being an amalgamation of code performing actions as an engine. No-one cares about the physical machines any more. 😁
It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management.
They have. They haven't rewritten the server code. They've put it into a Google Compute Engine running a virtual App Engine, if I understand correctly, then tweaked the code to be more efficient, and put significant rework into how the Intel map touches it and how it serves out to us.
What works well in PoGo and HPWU may not work so well in Ingress, unless it is changed from a PvP to a PvE game. Daily tasks that focus on getting so an so much "work" checked off for some reward would turn Ingress away from PvP into another PvE game. BTW, I consider the daily task as maintaining the Sojourner streak and recharging.
A couple of things that could be improved upon that immediately come to mind are:
1) An option for a less flashy interface, I know of agents who have retired because the VFX in Prime triggers physical discomfort. It´s not an ask for a Redacted skin, merely an option to tune the visuals. This could help to keep players and bring back old players.
2) An option to drop the drone on any portal in the world by using coordinates, and travel by links. This is in line with exploration and the motto: "Where did Ingress take you today?".
Comments
random mini events would be fun, like an AI that random infects portals or something.. or like this volatile portals.. could do that u need create outgoing field or something to counter the infection..
@GoblinGranate I've been dealing with cheaters for, oh, seven years now. I also have both a personal and a professional background in hunting down cheaters and fraudsters, so I understand how that particular cat and mouse game works.
If I waited to stop having fun playing Ingress until cheaters were eliminated then I'd wait forever.
A stat/badge for fully deploying portals (i.e. putting on the final resonator) could go a long way towards reinvigorating some play areas.
One thing I want and belive it will be enjoyable for everyone is the artifact event we have I'm anomalies and sometimes global (moving the artifact through links to a portal goal). Every score cell could have 1 or two (one for each faction) goals (one artifact) that would be reset at every cycle, and the players would have to create links to move it and get that point.
Far more enjoyable than just making the same fields every week.
I think the thing to keep in mind is that not everyone is obsessed with scores and MU. Especially newer agents, in my opinion. I only worry about it because it's what my faction does. I prefer to mostly play solo, work on badges and annoy the local toads. So add something to actually make scores mean something besides bragging rights which actually mean nothing to me or work on something outside of scores...
Likely ten thousand shards would sink the game.
Give ingress another community manager.
A badge for mu freed by destroying fields, maybe a 3rd if what the field is worth. Building fields is the main game, but destroying thrm is nearly as important
Yes i miss Krug, we need a new one its been a year now.
I Think would be great If we could sort the keys by a amount.
Sometime take me long time to organize more than thousand keys. So if i could Just see by the amount It would make easier to choose next ancor.
If Niantic need money - why they don't sell more keylockers?
doubt that would give so much more money, they need a steady income each month this is where a subscription could bring in alot more money, but yes it wouldnt hurt to offer the keylockers and medialocker atleast again...
More key lockers would put more strain on the servers so might not be much of a win. My understanding is that inventory management is expensive.
I have no objection to them selling shiny objects to make money, as those have zero impact on gameplay and (probably) essentially zero impact on the server side. My personal tastes don't run to unearned shiny objects on my profile but other people love them and there's no downside so sell away.
Key lockers don't actually add much strain on the cheap servers.
It is purely a balance thing, and 2,000 regular inventory is about right.
We could easily have 10,000 item inventory, however it would Ingress really bad.
In think it would be just fair to increase the maximum keylocker number to 6, instead of 5. There is already lot o people with 6, and they get it for free, so why not sell the 6th to everyone else who couldn't get it back then?
@Grogyan What's your source for that?
My understanding is that the reason we don't have more inventory space already is that inventory management is expensive on the server side. Moving to a new back-end codebase would have made it cheaper, but I'm pretty sure they haven't done that-- they just moved the existing codebase to lower-cost hosting.
I like the idea of daily tasks. It gives you more of a reason to go on a game.
For Ingress some days I could log on, hack the couch portal and that’s it. If I had 3-5 tasks to do, like hacking a portal, using a XMP, using an Ultra Strike, then I’m playing for longer.
Maybe the reward is a small amount of CMU, similar to HPWU where you get Gold for completing all the daily tasks?
Agents are the daily task in ingress. If enemy play mutch you have mutch to do every day. Link,field take portals. You can hack every day. I understad Niantic not implemented daily tasks for Ingress Prime. Now must new agents understand way we dont need daily tasks in Ingress Prime. Agents are the game and Ingress Prime are only the scanner.
Depends on who you talk to.
Originally, Ingress had no cap, things went a bit crazy, and then they added the 2000 item cap. One of the Devs who stayed with Google said they'd fixed the issues with a large inventory, but I'd also heard that while they could handle the inventory, larger values were always going to be additional cost both in data storage, and transmission cost. Neither of those things would be affected by more efficient servers.
@Perringaiden More efficient servers? No. More efficient code? Possibly. It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management. Without that you could have arbitrarily large inventory space with little or no additional cost. I haven't thought it through but I suspect there would be some really bad race conditions if things didn't have unique IDs, so that's probably a non-starter.
"Server" being an amalgamation of code performing actions as an engine. No-one cares about the physical machines any more. 😁
It depends on whether or not they retained the "every item has a unique ID" aspect of inventory management.
They have. They haven't rewritten the server code. They've put it into a Google Compute Engine running a virtual App Engine, if I understand correctly, then tweaked the code to be more efficient, and put significant rework into how the Intel map touches it and how it serves out to us.
When subscription comes next year we will get higher inventory thats for sure.
What works well in PoGo and HPWU may not work so well in Ingress, unless it is changed from a PvP to a PvE game. Daily tasks that focus on getting so an so much "work" checked off for some reward would turn Ingress away from PvP into another PvE game. BTW, I consider the daily task as maintaining the Sojourner streak and recharging.
A couple of things that could be improved upon that immediately come to mind are:
1) An option for a less flashy interface, I know of agents who have retired because the VFX in Prime triggers physical discomfort. It´s not an ask for a Redacted skin, merely an option to tune the visuals. This could help to keep players and bring back old players.
2) An option to drop the drone on any portal in the world by using coordinates, and travel by links. This is in line with exploration and the motto: "Where did Ingress take you today?".