The lack of plot-based interactivity is an important flaw in Niantiс.
We did many things for niantic. We attracted new players, instead of them coming from google play. We explained the plot to them instead of the plot unfolding itself in the scanner, and was available to beginners in the form of chronology or interactive dialogues, and so on. Note, if a person is not explained that the game has a plot, then he will continue to think that the game is about triangles. And in the client itself, it is not explained to him what kind of piece of paper he got in the media section, or what kind of two heads it is to fight for power at the beginning of the game. Now imagine that some agent from Botswana or some remote Caribbean island downloaded the game? who will explain the plot or the rules of the game to him? Nobody. Even training the agent will not give him any clues about where to look for the plot or his comrades.
The old players who lacked the action left and in place with them the influx of new players, who clearly understand what was happening here, ended. Let me give you an example with a nemesis event. In my city, only a few people grasped what was happening and this happened only due to the fact that one of the players was present at the forum and regularly explained the retelling of the plot and what kind of vile muzzles appear on the medals. There was nothing new about the scanner. no intercepted dialogues, no plot interactions. People could not be interested in the course of the battle, many agents from small towns simply did not know about the upcoming battles or plot twists, there was nothing in the scanner, and no one from the real world told them.
So isn't it time to take the story deeper into the game? To make it more interactive, more, I would say, affecting the immediate gameplay, more informative, more understandable for simple players. Can the scanner periodically receive classified transmissions from niantic? But not only in the form of a piece of media, but also in the form of various dialogues in the comm, messages from ADA and jarvis, receiving valuable data packets from portals that would be really important for the faction, and which, for example, would have to be collected in one place (like shards) to get a complete picture of the surrounding world ...