Best Of
Re: New feature - Overclock
It's a Lightship AR only feature. Nothing for me, I guess ¯\_(ツ)_/¯

Some Overclock feedback
First of all, I really, really like Overclock and had a blast playing with it yesterday and today. It's satisfying to see where our scans go after all this time. That being said, there are a few things that I'd personally like to see changed.
- The timer for L4+ portals needs to be extended. 2D glyphs are no problem with the timers we have, but with Overclock we need to move around the portal and find the next glyph. If you are not well versed in Glyphs and don't know a lot of them, it is near impossible to complete an Overclock in the timeframe given to us. I haven't tried L8 portals yet, but if it's just 17 seconds like I've heard the time will probably run out before I input the 4th glyph.
- The glyph board has to be brought up with a button every time you want to input the next glyph which wastes the already limited time. There either needs to be an easier or faster way to bring the board up or the timer should stop while you input the glyphs.
- According to the tutorial, the 3D glyph is supposed to glow brighter once you look at it from the right angle. If this is actually implemented then it is extremely hard to see, I could not determine if the glyph glowed once. I don't know how easy it is to implement, but I'd love to see the (outer) cube of the terminal dim when you are further away from the right angle and brighten when you are getting closer. Either that, or a makeover of the glowing glyph idea 🙈
- At the moment, it is unclear how many scans need to be done to activate Overclock and how far along a portal already is. This might be migrated with the public release of the Wayfarer app this summer, but it would be great to have the same display as the Wayfarer app with the accepted Scans visible in the scanner itself, somewhere under the Scout Controller for example.
It could also be that I'm just bad at glyphing and need to git good lol
Re: How to NOT pick an anomaly site…
The English translation may be ambiguous due to the translation application.
I believe the confusion is caused because Niantic, Vanguard and the ambassadors have not discussed this beforehand.
And I am disappointed in Niantic for not taking advantage of the agents who have some familiarity with the region.

Re: How to NOT pick an anomaly site…
Bump.
Creating fake temporary portals doesn't solve all the other strictly real-world related issues

Re: Some Overclock feedback
From what I've seen, once activated, they always start at fair, took a few hours before some of them switched to good, probably some manual checks done by Niantic

Re: A Machina Report – Introducing the new "Reclaimer” Medal [Discussion]
Im on the side of "numbers needs to be readjusted"
Its a direct copy of Liberator & theyre different.
Look at Hacker vs Maverick, Maverick is 5% of hacker
So defs needs to be readjusted as machina spawns are random/situational
So it is recommended to readjust those numbers esp for silver, gold platinum ,& onyx. For reclaimer to be like 25% of liberator thresholds
Re: A Machina Report – Introducing the new "Reclaimer” Medal [Discussion]
I destroyed a bunch of them last night, but didn't capture a bunch of them. But when angry man holding a GUN walks outside and yells at you, (I wasn't on his property, I was walking along the street) you leave the area. eff that! Not gonna go back there anytime soon. Red shall rule that town.
Third time I've had someone threaten me with a GUN while I was playing Ingress.
Re: Mass changes to portal coordinates by tiny increments
Why were all these portals moved? Of course a valid move of a portal should also change links, but why move so many portals? That's the bug that needs to be addressed.

Re: New feature - Overclock
It would be nice if you could expose on the intel map if a portal is eligible for Overclock and if not how many scans are needed.
That would help local communities to plan mapping marathons and help you get the required scans faster.
