Exists @ 2.124. Minor but annoying
Machina is making our community play less. Is Ingress trying to shut the game down..!
My Quantum capsules have disappeared overnight!! Now making it impossible to fight off the Machina virus, can't get enough weapons arrrrrgh...
Guaranteed it will be back.
The question is, whether they will implement proper restrictions on how it grows, so that it can be managed through strategic means instead of brute force.
Brute force against an unrelenting and unattritable opponent is not a winning strategy, yet it's the only one the game rules allow, because any other method is pointless.
Until they work out how to allow players to strategically control Machina's growth, such as cell root limits, and not spawning in areas with no players, they should keep it turned off.
It's a simple process to test various algorithms in a controlled environment that doesn't have the "Production" sticker on it, and they should take the time to do that.
The problem persists after updating to 2.125.2
Device: Xiaomi Redmi Note 11S
OS: Android 13
Still no Scan Portal button
Device: Xiaomi Redmi Note 10 (mojito)
OS: Android 12
App version: 2.125.2
Model: Motorola Moto G82 5G
App version: 2.125.2
Still no scan button
App versión 2.125.2
Since 2.121 i guess without Scan button
how long have you been playing Ingress? I’m curious where you got the idea support would ever actually provide any insight into what you’ve actually done to get you banned from COMMs. Thats not how they operate and as far as I understand, they’ve never operated any other way.
Take your punishment, stay off COMMs and stop worrying about people riding their scooters.
Concept #1: Machina may always capture grey portals.
This isn't a new concept and it's what it does.
Concept #2: Machina may only link in an area that has no active players.
This is horrible because it sets up the precise issue for a lot of more strategic players. The links would always be in places where no-one else is, thus requiring distance travel.
Machina should only play in areas with players, not dead zones.
Concept #3: In an area with only one active player, or a small number of players of a single faction, Machina can destroy any portal that is more than 50% decayed.
Now I'm really lost as to how this would be considered an improvement by anyone?
The problem with Machina is it's one set of settings, for two apparent goals.
Goal 1: Give people with no opposition something to destroy.
Goal 2: Make it harder for people who do nothing but build big fields, because they have to clear the area.
If those aren't the goals, then whatever Niantic implemented isn't what they intended. Areas with lots of players don't need Machina. Areas with no players at all do not need Machina. Machina should begin to spawn in previously dead areas, when someone plays in them, then die off if that person stops.
Filling dead zones with links does nothing besides force someone unhappily to travel to an area that otherwise they wouldn't have to think about. That shouldn't be part of their goals.
This sort of set up meets a handful of goals:
Unless Niantic introduces strategic gameplay to manage Machina, it will continue to feel like an insurmountable and brute force task, trying to control it. It's find to "dial it to 11" every so often, for a cycle or two, but it should not be the norm for 3 months at a time. The fact that they have to choose to clear all Machina from the board, because players can't, should be an indication that their methodology is wrong.
I'd rather join the red faction and capture gray portals.